Пример #1
0
        public override ICanvasImage GetRender(ICanvasResourceCreator resourceCreator, IList <Layerage> children)
        {
            Transformer transformer = base.Transform.Transformer;

            CanvasGeometry geometry = transformer.ToRectangle(resourceCreator);


            CanvasCommandList command = new CanvasCommandList(resourceCreator);

            using (CanvasDrawingSession drawingSession = command.CreateDrawingSession())
            {
                if (this.Transform.IsCrop)
                {
                    CanvasGeometry geometryCrop = this.Transform.CropTransformer.ToRectangle(resourceCreator);

                    CanvasGeometryRelation relation = geometry.CompareWith(geometryCrop);
                    switch (relation)
                    {
                    case CanvasGeometryRelation.Disjoint:
                        return(null);

                    case CanvasGeometryRelation.Contained:
                        this._patternRender(resourceCreator, drawingSession, geometry);
                        break;

                    case CanvasGeometryRelation.Contains:
                        this._patternRender(resourceCreator, drawingSession, geometryCrop);
                        break;

                    case CanvasGeometryRelation.Overlap:
                        Matrix3x2      zero    = Matrix3x2.CreateTranslation(0.0f, 0.0f);
                        CanvasGeometry combine = geometry.CombineWith(geometryCrop, zero, CanvasGeometryCombine.Intersect);
                        this._patternRender(resourceCreator, drawingSession, combine);
                        break;

                    default:
                        return(null);
                    }
                }
                else
                {
                    this._patternRender(resourceCreator, drawingSession, geometry);
                }
            }
            return(command);
        }
Пример #2
0
        List <Rect> SplitGeometryIntoRectangles(CanvasGeometry geometry, float rectangleHeight, CanvasControl sender)
        {
            List <Rect> result = new List <Rect>();

            var    geometryBounds = geometry.ComputeBounds();
            double left           = geometryBounds.X;
            double top            = geometryBounds.Y;
            double y = top;

            while (y < geometryBounds.Bottom)
            {
                var lineRegion         = new Rect(left, y, geometryBounds.Width, rectangleHeight);
                var lineRegionGeometry = CanvasGeometry.CreateRectangle(sender, lineRegion);
                var compareResult      = geometry.CompareWith(lineRegionGeometry);

                if (compareResult == CanvasGeometryRelation.Contains)
                {
                    // The whole line fits.
                    result.Add(lineRegion);
                }
                else if (compareResult == CanvasGeometryRelation.Disjoint)
                {
                    // The line doesn't fit, so skip it.
                }
                else if (compareResult == CanvasGeometryRelation.Overlap)
                {
                    var intersection = geometry.CombineWith(lineRegionGeometry, Matrix3x2.Identity, CanvasGeometryCombine.Intersect);

                    PathReader pathReader = new PathReader(lineRegion);
                    intersection.Simplify(CanvasGeometrySimplification.Lines).SendPathTo(pathReader);

                    var rectangles = pathReader.GetRectangles();
                    rectangles.Sort(new RectangleComparer(CurrentTextDirection == TextDirection.RightToLeft));
                    result.AddRange(rectangles);
                }

                y += rectangleHeight;
            }

            return(result);
        }
Пример #3
0
        public static bool HasOverlaps(IEnumerable <Data.Path> paths, IEnumerable <Data.Path> otherPaths = null)
        {
            if (otherPaths != null)
            {
                using CanvasGeometry geom1 = MakeGeometry(paths),
                      geom2 = MakeGeometry(otherPaths);

                return(geom1.CompareWith(geom2) != CanvasGeometryRelation.Disjoint);
            }
            else
            {
                var pathsList = paths.ToList();
                for (int ix = 0; ix < pathsList.Count; ++ix)
                {
                    var path = new[] { pathsList[ix] };
                    using var geom = MakeGeometry(path);

                    // Check for self-intersections
                    using (var evenOddGeom = MakeGeometry(path, CanvasFilledRegionDetermination.Alternate))
                    {
                        var selfIntersectingGeom = geom.CombineWith(
                            evenOddGeom, Matrix3x2.Identity, CanvasGeometryCombine.Exclude, float.Epsilon);
                        if (Math.Abs(selfIntersectingGeom.ComputeArea()) > float.Epsilon)
                        {
                            return(true);
                        }
                    }
                    // Check for overlaps with remaining paths
                    if (ix < pathsList.Count - 1)
                    {
                        using var other = MakeGeometry(pathsList.GetRange(ix + 1, pathsList.Count - (ix + 1)));

                        if (geom.CompareWith(other, Matrix3x2.Identity, float.Epsilon) != CanvasGeometryRelation.Disjoint)
                        {
                            return(true);
                        }
                    }
                }
                return(false);
            }
        }