protected override void OnGLRender(object sender, EventArgs args) { GL.Clear(ClearBufferMask.ColorBufferBit); canvas2d.StrokeColor = PixelFarm.Drawing.Color.Red; //line canvas2d.SmoothMode = CanvasSmoothMode.No; canvas2d.DrawLine(50, 50, 200, 120); canvas2d.SmoothMode = CanvasSmoothMode.AggSmooth; canvas2d.DrawLine(55, 50, 205, 120); //circle & ellipse canvas2d.DrawCircle(100, 100, 25); canvas2d.DrawEllipse(200, 200, 25, 50); //-------------------------------------------- ////rect canvas2d.DrawRect(2, 1, 50, 50); // canvas2d.FillRect(PixelFarm.Drawing.Color.Green, 50, 50, 50, 50); ////-------------------------------------------- ////circle & ellipse //canvas2d.DrawCircle(100, 100, 25); //canvas2d.DrawEllipse(200, 200, 25, 50); //canvas2d.FillCircle(PixelFarm.Drawing.Color.OrangeRed, 100, 400, 25); //canvas2d.FillEllipse(PixelFarm.Drawing.Color.OrangeRed, 200, 400, 25, 50); ////-------------------------------------------- ////polygon float[] polygon1 = new float[] { 50, 200, 250, 200, 125, 350 }; canvas2d.DrawPolygon(polygon1, 3); float[] polygon2 = new float[] { 250, 400, 450, 400, 325, 550 }; //canvas2d.FillPolygon(PixelFarm.Drawing.Color.Green, polygon2); ////-------------------------------------------- miniGLControl.SwapBuffers(); }
void Test2() { canvas2d.ClearColorBuffer(); canvas2d.SmoothMode = CanvasSmoothMode.Smooth; canvas2d.StrokeColor = PixelFarm.Drawing.Color.Blue; canvas2d.StrokeWidth = 1; painter.StrokeWidth = 1; ////line painter.FillColor = PixelFarm.Drawing.Color.Green; painter.FillRectLBWH(100, 100, 50, 50); canvas2d.DrawLine(50, 50, 200, 200); canvas2d.DrawRect(10, 10, 50, 50); painter.FillRenderVx(polygon2); painter.StrokeColor = PixelFarm.Drawing.Color.Blue; painter.DrawRenderVx(polygon2); //------------------------------------------- ////polygon painter.DrawRenderVx(polygon1); canvas2d.StrokeColor = PixelFarm.Drawing.Color.Green; ////-------------------------------------------- painter.DrawCircle(100, 100, 25); painter.DrawEllipse(200, 200, 225, 250); //// painter.FillColor = PixelFarm.Drawing.Color.OrangeRed; painter.FillCircle(100, 400, 25); canvas2d.StrokeColor = PixelFarm.Drawing.Color.OrangeRed; painter.DrawCircle(100, 400, 25); //// painter.FillColor = PixelFarm.Drawing.Color.OrangeRed; painter.FillEllipse(200, 400, 225, 450); canvas2d.StrokeColor = PixelFarm.Drawing.Color.OrangeRed; painter.DrawEllipse(200, 400, 225, 450); //------------------------------------------- SwapBuffer(); }
public override void Init() { FormTestWinGLControl2 form = new FormTestWinGLControl2(); CanvasGL2d canvas = new CanvasGL2d(this.Width, this.Height); GLTextPrinter glTextPrinter = new GLTextPrinter(canvas); form.SetGLPaintHandler((o, s) => { canvas.Clear(PixelFarm.Drawing.Color.White); if (hwBmp == null) { hwBmp = PixelFarm.Drawing.DrawingGL.GLBitmapTextureHelper.CreateBitmapTexture( new Bitmap("../../../Data/Textures/logo-dark.jpg")); } //canvas.DrawImage(hwBmp, 10, 10); canvas.DrawImage(hwBmp, 300, 300, hwBmp.Width / 4, hwBmp.Height / 4); canvas.StrokeColor = PixelFarm.Drawing.Color.DeepPink; canvas.DrawLine(0, 300, 500, 300); //----------------------------------------------------- canvas.StrokeColor = PixelFarm.Drawing.Color.Magenta; //draw line test canvas.DrawLine(20, 20, 600, 200); //----------------------------------------------------- //smooth with agg canvas.SmoothMode = CanvasSmoothMode.AggSmooth; var fillColor = new PixelFarm.Drawing.Color(50, 255, 0, 0); // PixelFarm.Drawing.Color.Red; //rect polygon var polygonCoords = new float[] { 5, 300, 40, 300, 50, 340, 10f, 340 }; //canvas.DrawPolygon(polygonCoords); //fill polygon test canvas.FillPolygon(fillColor, polygonCoords); var polygonCoords2 = new float[] { 5 + 10, 300, 40 + 10, 300, 50 + 10, 340, 10f + 10, 340 }; canvas.StrokeColor = new PixelFarm.Drawing.Color(100, 0, 255, 0); // L canvas.DrawPolygon(polygonCoords2, polygonCoords2.Length / 2); int strokeW = 10; canvas.StrokeColor = PixelFarm.Drawing.Color.LightGray; for (int i = 1; i < 90; i += 10) { canvas.StrokeWidth = strokeW; double angle = OpenTK.MathHelper.DegreesToRadians(i); canvas.DrawLine(20, 400, (float)(600 * Math.Cos(angle)), (float)(600 * Math.Sin(angle))); strokeW--; if (strokeW < 1) { strokeW = 1; } } var color = PixelFarm.Drawing.Color.FromArgb(150, PixelFarm.Drawing.Color.Green); canvas.StrokeColor = color; ////--------------------------------------------- ////draw ellipse and circle canvas.StrokeWidth = 0.75f; canvas.DrawCircle(400, 500, 50); canvas.FillCircle(color, 450, 550, 25); canvas.StrokeWidth = 3; canvas.DrawRoundRect(500, 450, 100, 100, 10, 10); canvas.StrokeWidth = 3; canvas.StrokeColor = PixelFarm.Drawing.Color.FromArgb(150, PixelFarm.Drawing.Color.Blue); //canvas.DrawBezierCurve(0, 0, 500, 500, 0, 250, 500, 250); canvas.DrawBezierCurve(120, 500 - 160, 220, 500 - 40, 35, 500 - 200, 220, 500 - 260); canvas.SmoothMode = CanvasSmoothMode.No; //canvas.DrawArc(150, 200, 300, 50, 0, 150, 150, SvgArcSize.Large, SvgArcSweep.Negative); canvas.DrawArc(100, 200, 300, 200, 30, 30, 50, SvgArcSize.Large, SvgArcSweep.Negative); // canvas.DrawArc(100, 200, 300, 200, 0, 100, 100, SvgArcSize.Large, SvgArcSweep.Negative); fillColor = PixelFarm.Drawing.Color.FromArgb(150, PixelFarm.Drawing.Color.Black); canvas.StrokeColor = fillColor; canvas.DrawLine(100, 200, 300, 200); //load font data var font = PixelFarm.Agg.Fonts.NativeFontStore.LoadFont("c:\\Windows\\Fonts\\Tahoma.ttf", 64); var fontGlyph = font.GetGlyph('{'); //PixelFarm.Font2.MyFonts.SetShapingEngine(); canvas.FillVxs(fillColor, fontGlyph.flattenVxs); glTextPrinter.CurrentFont = font; canvas.StrokeColor = PixelFarm.Drawing.Color.Black; canvas.DrawLine(0, 200, 500, 200); //test Thai words glTextPrinter.Print("ดุดีดำด่าด่ำญญู", 80, 200); //number glTextPrinter.Print("1234567890", 80, 200); GLBitmap bmp = PixelFarm.Drawing.DrawingGL.GLBitmapTextureHelper.CreateBitmapTexture(fontGlyph.glyphImage32); canvas.DrawImage(bmp, 50, 50); bmp.Dispose(); }); form.Show(); }