Пример #1
0
        public Visual DrawBackground(double width, double height)
        {
            var background = new CanvasBackground();

            background.Width  = width;
            background.Height = height;
            return(background.Draw());
        }
Пример #2
0
    private void Awake()
    {
        Instantiate(_eventSystemPrefab);
        var camera = Instantiate(_cameraPrefab);

        CanvasBackground = Instantiate(_canvasBackgroundPrefab);
        CanvasBackground.GetComponent <Canvas>().worldCamera = camera.GetComponent <Camera>();
        CanvasUI = Instantiate(_canvasUIPrefab);
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     slider     = GetComponent <Slider>();
     background = GameObject.FindObjectOfType <CanvasBackground>();
     seasonText = GameObject.FindObjectOfType <SeasonText>();
     market     = GameObject.FindObjectOfType <Market>();
     gold       = GameObject.FindObjectOfType <GoldManager>();
     hc         = GameObject.FindObjectOfType <HarvestController>();
     deer       = hc.GetComponent <DeerMovement>();
     symbols    = GameObject.FindObjectOfType <SeasonSymbol>();
 }
Пример #4
0
 void Start()
 {
     cb        = FindObjectOfType <CanvasBackground>();
     ship      = FindObjectOfType <ShipMovement>();
     sidePanel = FindObjectOfType <Sidepanel>();
 }
 public void SetUp()
 {
     _background        = new CanvasBackground();
     _background.Width  = 100d;
     _background.Height = 200d;
 }