public Visual DrawBackground(double width, double height) { var background = new CanvasBackground(); background.Width = width; background.Height = height; return(background.Draw()); }
private void Awake() { Instantiate(_eventSystemPrefab); var camera = Instantiate(_cameraPrefab); CanvasBackground = Instantiate(_canvasBackgroundPrefab); CanvasBackground.GetComponent <Canvas>().worldCamera = camera.GetComponent <Camera>(); CanvasUI = Instantiate(_canvasUIPrefab); }
// Use this for initialization void Start() { slider = GetComponent <Slider>(); background = GameObject.FindObjectOfType <CanvasBackground>(); seasonText = GameObject.FindObjectOfType <SeasonText>(); market = GameObject.FindObjectOfType <Market>(); gold = GameObject.FindObjectOfType <GoldManager>(); hc = GameObject.FindObjectOfType <HarvestController>(); deer = hc.GetComponent <DeerMovement>(); symbols = GameObject.FindObjectOfType <SeasonSymbol>(); }
void Start() { cb = FindObjectOfType <CanvasBackground>(); ship = FindObjectOfType <ShipMovement>(); sidePanel = FindObjectOfType <Sidepanel>(); }
public void SetUp() { _background = new CanvasBackground(); _background.Width = 100d; _background.Height = 200d; }