// Start is called before the first frame update void Start() { laserCannon = GameObject.Find("mobileCannoX").GetComponent <CannonMovement>(); if (PlayerController.instance != null) { player = PlayerController.instance.transform; } }
//............................................................ //.................................................. * START * void Start() { GameObject cannonObject = GameObject.FindGameObjectWithTag("Cannon"); m_Cannon = cannonObject.GetComponent <CannonMovement>(); //fx_CannonFire.gameObject.SetActive(false); //fx_CannonLight.gameObject.SetActive(false); }
//............................................................ //.................................................. * START * void Start() { GameObject spawnerObject = GameObject.FindGameObjectWithTag("Spawner"); m_Spawner = spawnerObject.GetComponent <Spawner>(); GameObject cannonObject = GameObject.FindGameObjectWithTag("Cannon"); m_CannonMovement = cannonObject.GetComponent <CannonMovement>(); }
//............................................................ //.................................................. * START * void Start() { // RAYCAST m_LineRenderer = GetComponent <LineRenderer>(); m_LineRenderer.sharedMaterial = rayMaterial; GameObject cannonObject = GameObject.FindGameObjectWithTag("Cannon"); m_Cannon = cannonObject.GetComponent <CannonMovement>(); m_Reticle = Instantiate(m_Reticle) as GameObject; m_ReticleFrame = Instantiate(m_ReticleFrame) as GameObject; }