Пример #1
0
    public void SetUpCannon()
    {
        CannonManager cannonManager = activePlayer.GetComponent <CannonManager> ();

        if (cannonManager.cannonsCreated < cannonManager.cannonNumber)
        {
            cannonToDeploy = cannonManager.CreateCannon(this.transform);
        }
    }
Пример #2
0
    void CreateCannons(GameObject player)
    {
        DeckManager   deckManager   = player.GetComponent <DeckManager> ();
        CannonManager cannonManager = player.GetComponent <CannonManager> ();

        Vector3[] positions = GetCannonPositions(player);

        for (int i = 0; i < cannonManager.cannonNumber; i++)
        {
            GameObject cannonToDeploy = cannonManager.CreateCannon(player.transform);
            int        xPos           = (int)positions [i].x;
            int        zPos           = (int)positions [i].z;
            cannonToDeploy.GetComponent <Cannon>().PlaceCannon(deckManager.RetrieveTile(xPos, zPos));
            cannonManager.cannonsCreated += 1;
        }
    }