private void ShootFireball(object sender, CannonEventArgs e) { RNGCryptoServiceProvider rng = new RNGCryptoServiceProvider(); byte[] rand = new byte[1]; rng.GetBytes(rand); maxFireballCooldown = ((rand[0] % 6) * 500); }
public void CannonAlert(object sender, CannonEventArgs e) { SoundPool.Instance.GetAndPlay(SoundType.Alert, false); }