public void HandleShootEvent() { CannonController jp = Player.GetComponent <CannonController> (); if (jp) { Debug.Log("EXISTO"); } if (!angulo) { return; } if (!fuerza) { return; } float angle = float.Parse(angulo.text.ToString()); float force = float.Parse(fuerza.text.ToString()); jp.handleRotation(angle); if (force < 0.0f) { force = force * -1; } jp.Fire(force); //Debug.Log ("Force:" + force + "," + "Angle: " + angle); angulo.text = ""; fuerza.text = ""; }