void Start() { gameManager = GameObject.Find("GameManager").GetComponent <CandyWizardGameManager>(); speedupSelection = new MGUIAnimatedTexture(); eraserSelection = new MGUIAnimatedTexture(); }
void Start(){ GameObject gm = GameObject.Find ("GameManager"); gameManager = gm.GetComponent<CandyWizardGameManager>(); input = gm.GetComponent<InputManager>(); spawnPosition = transform.position; }
void Start() { GameObject gm = GameObject.Find("GameManager"); gameManager = gm.GetComponent <CandyWizardGameManager>(); input = gm.GetComponent <InputManager>(); spawnPosition = transform.position; }
void Awake() { gameManager = GameObject.Find ("GameManager").GetComponent<CandyWizardGameManager>(); candy= GameObject.Find ("Candy").GetComponent<Candy>(); animator = GetComponentInChildren<Animator2D>(); }
protected override void Start(){ base.Start (); gameManager = GameObject.Find ("GameManager").GetComponent<CandyWizardGameManager>(); }
void Start(){ gameManager = GameObject.Find ("GameManager").GetComponent<CandyWizardGameManager>(); speedupSelection = new MGUIAnimatedTexture(); eraserSelection = new MGUIAnimatedTexture(); }
void Awake() { gameManager = GameObject.Find("GameManager").GetComponent <CandyWizardGameManager>(); candy = GameObject.Find("Candy").GetComponent <Candy>(); animator = GetComponentInChildren <Animator2D>(); }
protected override void Start() { base.Start(); gameManager = GameObject.Find("GameManager").GetComponent <CandyWizardGameManager>(); }