public override void _Ready() { candyManager = GetNode <CandyManager>("/root/CandyManager"); candyManager.Connect("CandyMoved", this, "onCandyMoved"); popup = GetNode <Popup>("CanvasLayer/Control/Popup"); soundManager = GetNode <SoundManager>("/root/SoundManager"); }
public override void _Ready() { PauseMode = PauseModeEnum.Process; saveManager = GetNode <SaveManager>("/root/SaveManager"); candyManager = GetNode <CandyManager>("/root/CandyManager"); moneyManager = GetNode <MoneyManager>("/root/MoneyManager"); }
public override void _Ready() { soundManager = GetNode <SoundManager>("/root/SoundManager"); sceneManager = GetNode <SceneManager>("/root/SceneManager"); candyManager = GetNode <CandyManager>("/root/CandyManager"); moneyManager = GetNode <MoneyManager>("/root/MoneyManager"); }
void Start() { if (instance == null) { instance = this; } }
// Called when the node enters the scene tree for the first time. public override void _Ready() { movement_player = GetNode <AnimationPlayer>("Animations/Movement"); turning_player = GetNode <AnimationPlayer>("Animations/Turning"); sprites = GetNode <Node2D>("Sprites"); if (detectorAreaPath != null) { detectorArea = GetNode <Area2D>(detectorAreaPath); } if (questionMarkPath != null) { questionMark = GetNode <Sprite>(questionMarkPath); questionMarkOriginalPos = questionMark.Position; } interactableAreas = new Area2D[0]; saveManager = GetNode <SaveManager>("/root/SaveManager"); candyManager = GetNode <CandyManager>("/root/CandyManager"); soundManager = GetNode <SoundManager>("/root/SoundManager"); moneyManager = GetNode <MoneyManager>("/root/MoneyManager"); if (GetType() == typeof(Player)) { _ReadyPlayer(); } }
void Update() { if (SceneManager.GetActiveScene().name == "Game") { candyManager = GameObject.FindObjectOfType <CandyManager> (); score = candyManager.score; } }
private void Start() { audio = GetComponent <AudioSource>(); if (SceneManager.GetActiveScene().buildIndex == game) { candyManagerScript = GameObject.Find("candy").GetComponent <CandyManager>(); } }
private void Awake() { if (instance != null) { Debug.Log("More than one manager"); } instance = this; lantern_number = 0; }
// Called when the node enters the scene tree for the first time. public override void _Ready() { candyManager = GetNode <CandyManager>("/root/CandyManager"); soundManager = GetNode <SoundManager>("/root/SoundManager"); moneyManager = GetNode <MoneyManager>("/root/MoneyManager"); if (GetType() == typeof(MiniGame)) { _ReadyMiniGame(); } ConnectEvents(); }
public override void _Ready() { GetNode <CPUParticles2D>("CPUParticles2D").Emitting = true; credits = GetNode <Popup>("Credits"); sceneManager = GetNode <SceneManager>("/root/SceneManager"); soundManager = GetNode <SoundManager>("/root/SoundManager"); saveManager = GetNode <SaveManager>("/root/SaveManager"); candyManager = GetNode <CandyManager>("/root/CandyManager"); moneyManager = GetNode <MoneyManager>("/root/MoneyManager"); }
public override void _Ready() { sceneManager = GetNode <SceneManager>("/root/SceneManager"); candyManager = GetNode <CandyManager>("/root/CandyManager"); moneyManager = GetNode <MoneyManager>("/root/MoneyManager"); saveManager = GetNode <SaveManager>("/root/SaveManager"); intro = GetNode <Popup>("Intro"); if (!saveManager.Read <bool>("intro.done", false)) { intro.Show(); } }
public override void _Ready() { moneyManager = GetNode <MoneyManager>("/root/MoneyManager"); candyManager = GetNode <CandyManager>("/root/CandyManager"); sceneManager = GetNode <SceneManager>("/root/SceneManager"); soundManager = GetNode <SoundManager>("/root/SoundManager"); saveManager = GetNode <SaveManager>("/root/SaveManager"); player = GetNode <Player>("YSort/Player"); askEndDayPopup = GetNode <Popup>("CanvasLayer/Control/AskEndDay"); timeLabel = GetNode <Label>("CanvasLayer/Control/TimeLabel"); tutorial = GetNode <Popup>("CanvasLayer/Tutorial"); if (!saveManager.Read <bool>("tutorial.done", false)) { tutorial.Show(); } }
private void Awake() { if (instance == null) { instance = this; } else if (instance != this) { // A unique case where the Singleton exists but not in this scene if (instance.gameObject.scene.name == null) { instance = this; } else { Destroy(this); } } }
// Start is called before the first frame update void Start() { Cursor.lockState = CursorLockMode.Locked; candyManager = FindObjectOfType <CandyManager>(); Begin(); }