public void ReturnsValidationResults() { //Arrange var canWin = new CanWin_HaveAllStatues(); //Act var result = canWin.CanWin(islandTile, treasureCards); //Assert Assert.IsInstanceOfType(result, typeof(ValidationResults)); }
public void HaveNoStatues() { //Arrange var canWin = new CanWin_HaveAllStatues(); //Act var result = canWin.CanWin(islandTile, treasureCards); //Assert Assert.AreEqual(result.IsValid, false); Assert.AreEqual(result.ErrorMessage, CanWinConstants.DONT_HAVE_ALL_STATUES); }
public void EachPlayerHasATreasureStatue() { //Arrange var canWin = new CanWin_HaveAllStatues(); islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.MESSENGER_NAME).HasStatueOfTheWindTreasureStatue = true; islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.DIVER_NAME).HasOceansChaliceTreasureStatue = true; islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.EXPLORER_NAME).HasEarthStoneTreasureStatue = true; islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.PILOT_NAME).HasCrystalOfFireTreasureStatue = true; //Act var result = canWin.CanWin(islandTile, treasureCards); //Assert Assert.AreEqual(result.IsValid, true); Assert.AreEqual(result.ErrorMessage, null); }
public void PlayerOneStatueOfTheWindTreasureStatue() { //Arrange var canWin = new CanWin_HaveAllStatues(); islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.MESSENGER_NAME).HasStatueOfTheWindTreasureStatue = true; islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.MESSENGER_NAME).HasOceansChaliceTreasureStatue = false; islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.MESSENGER_NAME).HasEarthStoneTreasureStatue = false; islandTile.PlayersOnTile.First(x => x.Name == PlayerConstants.MESSENGER_NAME).HasCrystalOfFireTreasureStatue = false; //Act var result = canWin.CanWin(islandTile, treasureCards); //Assert Assert.AreEqual(result.IsValid, false); Assert.AreEqual(result.ErrorMessage, CanWinConstants.DONT_HAVE_ALL_STATUES); }