private void OnTriggerEnter2D(Collider2D collision) { CanShootTower can = collision.GetComponent <CanShootTower>(); if (can != null) { if (can.GetQueue() != null) { col = can.GetQueue().Peek(); } } }
// Start is called before the first frame update void Start() { vida = GetComponent <Life>(); canShootTower = GetComponentInChildren <CanShootTower>(); tSpawn = transform.Find(nameSpawn); }