private void Start() { playerMotor = GameManager.Instance.PlayerMotor; levitateMotor = GetComponent <LevitateMotor>(); CanRun = CanRunUnlessRiding; currentWalkSpeed = GetWalkSpeed(GameManager.Instance.PlayerEntity); currentRunSpeed = GetRunSpeed(); }
private void Start() { playerMotor = GameManager.Instance.PlayerMotor; levitateMotor = GetComponent <LevitateMotor>(); CanRun = CanRunUnlessRiding; }