private void Start()
 {
     playerMotor      = GameManager.Instance.PlayerMotor;
     levitateMotor    = GetComponent <LevitateMotor>();
     CanRun           = CanRunUnlessRiding;
     currentWalkSpeed = GetWalkSpeed(GameManager.Instance.PlayerEntity);
     currentRunSpeed  = GetRunSpeed();
 }
 private void Start()
 {
     playerMotor   = GameManager.Instance.PlayerMotor;
     levitateMotor = GetComponent <LevitateMotor>();
     CanRun        = CanRunUnlessRiding;
 }