void OnTriggerEnter(Collider col) { if (col.gameObject.tag == "CanonStart") { Debug.Log("start"); foreach (GameObject Can in canons) { Canon canScript = Can.GetComponent <Canon>(); canScript.spawnStart = true; rb.freezeRotation = true; } } if (col.gameObject.name == "ColliderTest") { Debug.Log("HIT!"); } }