internal ScenarioPlayersBlockBase(BinaryReader binaryReader)
 {
     this.position           = binaryReader.ReadVector3();
     this.facingDegrees      = binaryReader.ReadSingle();
     this.teamDesignator     = (TeamDesignator)binaryReader.ReadInt16();
     this.bSPIndex           = binaryReader.ReadInt16();
     this.gameType1          = (GameType1)binaryReader.ReadInt16();
     this.gameType2          = (GameType2)binaryReader.ReadInt16();
     this.gameType3          = (GameType3)binaryReader.ReadInt16();
     this.gameType4          = (GameType4)binaryReader.ReadInt16();
     this.spawnType0         = (SpawnType0)binaryReader.ReadInt16();
     this.spawnType1         = (SpawnType1)binaryReader.ReadInt16();
     this.spawnType2         = (SpawnType2)binaryReader.ReadInt16();
     this.spawnType3         = (SpawnType3)binaryReader.ReadInt16();
     this.eMPTYSTRING        = binaryReader.ReadStringID();
     this.eMPTYSTRING0       = binaryReader.ReadStringID();
     this.campaignPlayerType = (CampaignPlayerType)binaryReader.ReadInt16();
     this.invalidName_       = binaryReader.ReadBytes(6);
 }
Пример #2
0
 public ScenarioPlayersBlock(BinaryReader binaryReader)
 {
     this.position = binaryReader.ReadVector3();
     this.facingDegrees = binaryReader.ReadSingle();
     this.teamDesignator = (TeamDesignator)binaryReader.ReadInt16();
     this.bSPIndex = binaryReader.ReadInt16();
     this.gameType1 = (GameType1)binaryReader.ReadInt16();
     this.gameType2 = (GameType2)binaryReader.ReadInt16();
     this.gameType3 = (GameType3)binaryReader.ReadInt16();
     this.gameType4 = (GameType4)binaryReader.ReadInt16();
     this.spawnType0 = (SpawnType0)binaryReader.ReadInt16();
     this.spawnType1 = (SpawnType1)binaryReader.ReadInt16();
     this.spawnType2 = (SpawnType2)binaryReader.ReadInt16();
     this.spawnType3 = (SpawnType3)binaryReader.ReadInt16();
     this.eMPTYSTRING = binaryReader.ReadStringID();
     this.eMPTYSTRING0 = binaryReader.ReadStringID();
     this.campaignPlayerType = (CampaignPlayerType)binaryReader.ReadInt16();
     this.padding = binaryReader.ReadBytes(6);
 }