public void StartCampaignProgress() { string uid = ""; FactionType faction = this.player.Faction; if (faction != FactionType.Empire) { if (faction == FactionType.Rebel) { uid = GameConstants.NEW_PLAYER_INITIAL_MISSION_REBEL; } } else { uid = GameConstants.NEW_PLAYER_INITIAL_MISSION_EMPIRE; } CampaignMissionVO missionType = Service.Get <IDataController>().Get <CampaignMissionVO>(uid); this.UnlockMission(missionType); }
private void UnlockNextMission(CampaignMissionVO missionType) { CampaignVO campaignVO = this.sdc.Get <CampaignVO>(missionType.CampaignUid); CampaignVO campaignVO2 = null; CampaignMissionVO campaignMissionVO = null; CampaignMissionVO campaignMissionVO2 = null; foreach (CampaignVO current in this.sdc.GetAll <CampaignVO>()) { if (current.UnlockOrder == campaignVO.UnlockOrder + 1 && current.Faction == campaignVO.Faction) { campaignVO2 = current; break; } } foreach (CampaignMissionVO current2 in this.sdc.GetAll <CampaignMissionVO>()) { if (campaignVO2 != null && current2.CampaignUid == campaignVO2.Uid && current2.UnlockOrder == 1) { campaignMissionVO2 = current2; } if (current2.CampaignUid == missionType.CampaignUid && current2.UnlockOrder == missionType.UnlockOrder + 1) { campaignMissionVO = current2; break; } } if (campaignMissionVO != null) { Service.Get <StaRTSLogger>().Debug("Unlocking next mission in current campaign!"); this.UnlockMission(campaignMissionVO); return; } if (campaignMissionVO2 != null) { Service.Get <StaRTSLogger>().Debug("Unlocking first mission in next campaign!"); this.UnlockMission(campaignMissionVO2); return; } Service.Get <StaRTSLogger>().Debug("All missions for all campaigns are unlocked!"); }
public int GetTotalAttackDefendCampaignStarsEarned(CampaignVO campaignType) { if (!this.campaigns.ContainsKey(campaignType.Uid)) { return(0); } int num = 0; foreach (Mission current in this.missions.Values) { if (current.CampaignUid == campaignType.Uid) { CampaignMissionVO campaignMissionVO = Service.Get <IDataController>().Get <CampaignMissionVO>(current.Uid); if (campaignMissionVO.MissionType == MissionType.Attack || campaignMissionVO.MissionType == MissionType.Defend) { num += current.EarnedStars; } } } return(num); }
public bool CompleteMission(CampaignMissionVO vo, int starsEarned) { if (vo.Uid != null && this.missions.ContainsKey(vo.Uid)) { Mission mission = this.missions[vo.Uid]; int earnedStars = mission.EarnedStars; if (starsEarned > earnedStars) { float[] array = this.starsToPortion; if (vo.StarsToPortion != null) { array = vo.StarsToPortion; } if (!vo.Grind) { mission.EarnedStars = starsEarned; } int campaignPoints = vo.CampaignPoints; if (campaignPoints > 0) { int num = (int)(array[earnedStars] * (float)campaignPoints); int num2 = (int)(array[starsEarned] * (float)campaignPoints); uint num3 = (uint)(num2 - num); if (this.campaigns.ContainsKey(vo.CampaignUid)) { this.campaigns[vo.CampaignUid].Points += num3; } CurrentBattle currentBattle = Service.Get <BattleController>().GetCurrentBattle(); currentBattle.CampaignPointsEarn = num3; } Service.Get <AchievementController>().TryUnlockAchievementByValue(AchievementType.PveStars, this.GetTotalCampaignStarsEarnedInAllCampaigns()); } if (!mission.Completed) { mission.Completed = true; return(true); } } return(false); }
public int RemainingCampaignPointsForMission(CampaignMissionVO vo) { if (this.missions.ContainsKey(vo.Uid)) { float[] array = this.starsToPortion; if (vo.StarsToPortion != null) { array = vo.StarsToPortion; } int earnedStars = this.missions[vo.Uid].EarnedStars; int campaignPoints = vo.CampaignPoints; if (campaignPoints > 0) { int num = campaignPoints - (int)(array[earnedStars] * (float)campaignPoints); if (num > 0) { return(num); } return(0); } } return(vo.CampaignPoints); }
public void GetMissionProgress(CampaignMissionVO mission, out int current, out int total) { if (!this.missions.ContainsKey(mission.Uid)) { current = 0; total = 1; } current = 0; total = 0; for (int i = 0; i < mission.Conditions.Count; i++) { Dictionary <string, int> counters = this.missions[mission.Uid].Counters; ConditionVO conditionVO = mission.Conditions[i]; int startingValue = (counters != null && counters.ContainsKey(conditionVO.Uid)) ? counters[conditionVO.Uid] : 0; AbstractCondition abstractCondition = ConditionFactory.GenerateCondition(conditionVO, null, startingValue); int num; int num2; abstractCondition.GetProgress(out num, out num2); current += num; total += num2; abstractCondition.Destroy(); } }
private void UnlockMission(CampaignMissionVO missionType) { if (!this.progress.IsMissionLocked(missionType)) { Service.Logger.Error("Unexpected attempt to add a mission that is already unlocked!"); return; } Mission mission = Mission.CreateFromCampaignMissionVO(missionType); this.newChapterMissionFlag = true; this.UpdateMissionsViewedPref(0); this.progress.AddMission(missionType.Uid, mission); if (missionType.UnlockOrder == 1 && !this.progress.Campaigns.ContainsKey(missionType.CampaignUid)) { Campaign campaign = new Campaign(); campaign.Uid = missionType.CampaignUid; campaign.Completed = false; campaign.Points = 0u; campaign.TimeZone = (float)Service.EnvironmentController.GetTimezoneOffset(); this.progress.AddCampaign(missionType.CampaignUid, campaign); } Service.EventManager.SendEvent(EventId.MissionUnlocked, missionType); }
public void EndEncounter() { if (!this.activeDefenseBattle) { return; } this.eventManager.UnregisterObserver(this, EventId.EntityKilled); if (this.currentMission.IsRaidDefense()) { Service.RaidDefenseController.OnEndRaidDefenseMission(this.waves[this.currentWaveIndex].Encounter.Uid); } this.currentMission = null; this.activeDefenseBattle = false; this.currentCameraEvent = null; for (int i = 0; i < this.timers.Count; i++) { this.timerManager.KillSimTimer(this.timers[i]); } this.timers.Clear(); this.cameraEvents.Clear(); this.numTimesEntityHit.Clear(); this.UnRegisterObservers(); Service.CurrentPlayer.DamagedBuildings = Service.BattleController.GetBuildingDamageMap(); }
public int GetMissionLootContrabandRemaining(CampaignMissionVO missionType) { return(this.GetMissionLootCurrencyRemaining(CurrencyType.Contraband, missionType)); }
public int GetMissionLootCreditsRemaining(CampaignMissionVO missionType) { return(this.GetMissionLootCurrencyRemaining(CurrencyType.Credits, missionType)); }
public int GetMissionLootMaterialsRemaining(CampaignMissionVO missionType) { return(this.GetMissionLootCurrencyRemaining(CurrencyType.Materials, missionType)); }
public void EraseMissionCheat(CampaignMissionVO missionType) { this.progress.EraseMission(missionType); }
public void UnlockMissionCheat(CampaignMissionVO missionType) { this.UnlockMission(missionType); }
public bool IsMissionCollected(CampaignMissionVO missionType) { return(this.missions.ContainsKey(missionType.Uid) && this.missions[missionType.Uid].Collected); }
public static BattleInitializationData CreateBuffBaseBattleFromCampaignMissionVO(CampaignMissionVO vo, SquadWarBuffBaseData buffBaseData) { StaticDataController staticDataController = Service.StaticDataController; BattleInitializationData battleInitializationData = BattleInitializationData.CreateBuffBaseBattleFromBattleTypeVO(vo.Map, buffBaseData); battleInitializationData.MissionUid = vo.Uid; battleInitializationData.BattleMusic = vo.BattleMusic; battleInitializationData.AmbientMusic = vo.AmbientMusic; battleInitializationData.VictoryConditions = vo.Conditions; if (!string.IsNullOrEmpty(vo.FailureCondition)) { battleInitializationData.FailureCondition = staticDataController.Get <ConditionVO>(vo.FailureCondition); } return(battleInitializationData); }
public static string GetMissionDescription(CampaignMissionVO missionType) { return(Service.Get <Lang>().Get("mis_desc_" + missionType.Uid, new object[0])); }
public Dictionary <string, int> GetMissionCounters(CampaignMissionVO missionType) { return((!this.missions.ContainsKey(missionType.Uid)) ? null : this.missions[missionType.Uid].Counters); }
public void StartDefenseMissionAfterPreload(object cookie) { CampaignMissionVO mission = (CampaignMissionVO)cookie; this.StartDefenseMission(mission); }
public static AbstractMissionProcessor CreateProcessor(MissionConductor mission, CampaignMissionVO vo) { switch (vo.MissionType) { case MissionType.Attack: return(new OffensiveCombatMissionProcessor(mission)); case MissionType.Defend: case MissionType.RaidDefend: return(new DefensiveCombatMissionProcessor(mission)); case MissionType.Own: return(new OwnMissionProcessor(mission)); case MissionType.Event: return(new MultiCombatEventMissionProcessor(mission)); case MissionType.Pvp: return(new PvpStarsMissionProcessor(mission)); } return(new AbstractMissionProcessor(mission)); }
private void OnMissionCompleted(CampaignMissionVO completedMission) { this.UpdateMissionItem(this.selectedMission.Uid, this.selectedMission, true); this.InitMissionDetailGroup(); this.InitMissionGrid(); }
private void UpdateMissionItem(string itemUid, CampaignMissionVO missionType, bool selected) { UXSprite uXSprite = (!this.selectedCampaign.IsMiniCampaign()) ? this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteObjectiveImage") : null; if (uXSprite != null) { if (missionType.Grind) { uXSprite.SpriteName = "icoRecBattle"; } else if (missionType.IsChallengeMission()) { uXSprite.SpriteName = "IcoMissions"; } else if (missionType.IsCombatMission()) { uXSprite.SpriteName = ((missionType.MissionType != MissionType.Attack) ? "icoDefend" : "IcoAttack"); } else if (missionType.HasPvpCondition() || missionType.MissionType == MissionType.Pvp) { uXSprite.SpriteName = "IcoWar"; } else { uXSprite.SpriteName = "IcoBuild"; } } UXCheckbox uXCheckbox = (!this.selectedCampaign.IsMiniCampaign()) ? this.missionGrid.GetSubElement <UXCheckbox>(itemUid, "ButtonObjectiveCard") : this.missionGrid.GetSubElement <UXCheckbox>(itemUid, "ButtonObjectiveCardDifficulty"); uXCheckbox.Tag = missionType; uXCheckbox.OnSelected = new UXCheckboxSelectedDelegate(this.OnMissionItemSelected); uXCheckbox.Selected = selected; uXCheckbox.RadioGroup = 0; if (this.selectedCampaign.IsMiniCampaign()) { UXLabel subElement = this.missionGrid.GetSubElement <UXLabel>(itemUid, "LabelDifficulty"); subElement.Text = LangUtils.GetMissionDifficultyLabel(itemUid); uXCheckbox.Visible = !base.Player.CampaignProgress.IsMissionLocked(missionType); return; } UXLabel subElement2 = this.missionGrid.GetSubElement <UXLabel>(itemUid, "LabelObjectiveNumber"); subElement2.Text = missionType.UnlockOrder.ToString(); UXSprite subElement3 = this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteMissionCheck"); UXSprite subElement4 = this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteIcoMissionLocked"); UXElement subElement5 = this.missionGrid.GetSubElement <UXElement>(itemUid, "ObjectiveStars"); UXSlider subElement6 = this.missionGrid.GetSubElement <UXSlider>(itemUid, "MissionSelectPbar"); if (base.Player.CampaignProgress.IsMissionInProgress(missionType) && missionType.MissionType != MissionType.Pvp) { int num; int num2; base.Player.CampaignProgress.GetMissionProgress(missionType, out num, out num2); subElement6.Value = (float)num / (float)num2; } else { subElement6.Visible = false; } if (base.Player.CampaignProgress.IsMissionLocked(missionType)) { uXCheckbox.Enabled = false; uXSprite.Visible = false; subElement3.Visible = false; subElement5.Visible = false; subElement6.Visible = false; subElement4.Visible = true; return; } subElement4.Visible = false; subElement5.Visible = true; int missionEarnedStars = base.Player.CampaignProgress.GetMissionEarnedStars(missionType); for (int i = 1; i <= missionEarnedStars; i++) { UXSprite subElement7 = this.missionGrid.GetSubElement <UXSprite>(itemUid, "SpriteStar" + i); subElement7.SpriteName = "CampaignStarOn"; } if (missionType.Grind && base.Player.CampaignProgress.IsGrindComplete(missionType)) { subElement3.Visible = true; uXSprite.Visible = false; } else if (base.Player.CampaignProgress.IsMissionCompleted(missionType)) { if (base.Player.CampaignProgress.IsMissionCollected(missionType)) { subElement3.Visible = true; uXSprite.Visible = false; } else { uXSprite.Visible = true; subElement3.Visible = false; } } else { subElement3.Visible = false; } }
private void InitMissionGrid() { CampaignMissionVO campaignMissionVO = null; List <CampaignMissionVO> list = new List <CampaignMissionVO>(); foreach (CampaignMissionVO current in base.Sdc.GetAll <CampaignMissionVO>()) { if (current.CampaignUid == this.selectedCampaign.Uid) { list.Add(current); } } List <CampaignMissionVO> arg_85_0 = list; if (PlanetDetailsMissionViewModule.< > f__mg$cache0 == null) { PlanetDetailsMissionViewModule.< > f__mg$cache0 = new Comparison <CampaignMissionVO>(PlanetDetailsMissionViewModule.CompareMissions); } arg_85_0.Sort(PlanetDetailsMissionViewModule.< > f__mg$cache0); if (this.selectedCampaign.IsMiniCampaign()) { this.missionGrid = this.screen.GetElement <UXGrid>("ObjectiveGridDifficulty"); this.missionGrid.SetTemplateItem("ObjectiveTemplateDifficulty"); this.screen.GetElement <UXGrid>("ObjectiveGrid").Visible = false; } else { this.missionGrid = this.screen.GetElement <UXGrid>("ObjectiveGrid"); this.missionGrid.SetTemplateItem("ObjectiveTemplate"); this.screen.GetElement <UXGrid>("ObjectiveGridDifficulty").Visible = false; } this.missionGrid.Clear(); int i = 0; int count = list.Count; while (i < count) { CampaignMissionVO campaignMissionVO2 = list[i]; string uid = campaignMissionVO2.Uid; UXElement uXElement = this.missionGrid.CloneTemplateItem(uid); this.missionGrid.AddItem(uXElement, i); this.UpdateMissionItem(uid, campaignMissionVO2, false); uXElement.Tag = campaignMissionVO2; if (!base.Player.CampaignProgress.IsMissionLocked(campaignMissionVO2) && (campaignMissionVO == null || campaignMissionVO2.UnlockOrder > campaignMissionVO.UnlockOrder)) { campaignMissionVO = campaignMissionVO2; } i++; } this.missionGrid.RepositionItems(); int j = 0; int count2 = this.missionGrid.Count; while (j < count2) { if (campaignMissionVO == (CampaignMissionVO)this.missionGrid.GetItem(j).Tag) { this.missionSelectIndexOnFrameDelay = j; Service.ViewTimeEngine.RegisterFrameTimeObserver(this); break; } j++; } this.InitMissionDetailGroup(); }
public Dictionary <string, int> GetCounters(CampaignMissionVO missionType) { return(this.progress.GetMissionCounters(missionType)); }
public bool CanReplay(CampaignMissionVO missionType) { return(missionType.Replayable || missionType.Grind || this.GetMissionEarnedStars(missionType) < missionType.MasteryStars); }
public bool IsMissionLocked(CampaignMissionVO missionType) { return(!this.missions.ContainsKey(missionType.Uid) || this.missions[missionType.Uid].Locked); }
public static string GetMissionTitle(CampaignMissionVO missionType) { return(Service.Get <Lang>().Get("mis_title_" + missionType.Uid, new object[0])); }
protected override void SetupView() { base.GetElement <UXElement>("BattleResults").Visible = !this.isNonAttackerReplayView; base.GetElement <UXElement>("ReplayResults").Visible = this.isNonAttackerReplayView; BattleEntry battleEntry; BattleType battleType; if (this.isReplay) { battleEntry = Service.BattlePlaybackController.CurrentBattleEntry; battleType = BattleType.Pvp; } else { CurrentBattle currentBattle = Service.BattleController.GetCurrentBattle(); battleEntry = currentBattle; battleType = currentBattle.Type; } if (battleEntry == null) { Service.Logger.Error("Last battle is null"); return; } this.resultLabel.Text = ((!battleEntry.Won) ? this.lang.Get("DEFEAT", new object[0]) : this.lang.Get("VICTORY", new object[0])); this.resultLabel.Visible = !this.isNonAttackerReplayView; UXLabel element = base.GetElement <UXLabel>("LabelMissionResult"); if (battleEntry.FailedConditionUid != null) { this.resultLabel.Text = string.Empty; this.resultFailureTitleLabel.Text = this.lang.Get("DEFEAT", new object[0]); CampaignMissionVO mission = Service.StaticDataController.Get <CampaignMissionVO>(battleEntry.MissionId); element.Text = LangUtils.GetMissionFailureMessage(mission); } else { this.resultFailureTitleLabel.Text = string.Empty; element.Text = string.Empty; } this.percentLabel.Text = this.lang.Get("PERCENTAGE", new object[] { battleEntry.DamagePercent }); bool flag = battleType == BattleType.Pvp; bool flag2 = battleEntry.IsSpecOps(); this.attackMedalsLabel.Visible = flag; this.defendMedalsLabel.Visible = flag; this.attackMedalsIcon.Visible = flag; this.defendMedalsIcon.Visible = flag; if (this.seizedTable != null) { this.seizedTable.Clear(); } CurrentPlayer currentPlayer = Service.CurrentPlayer; BattleParticipant attacker = battleEntry.Attacker; BattleParticipant defender = battleEntry.Defender; bool flag3 = flag && attacker.TournamentRatingDelta != 0; if (flag) { this.attackMedalsLabel.Text = this.CalculateMedalsGained(attacker).ToString(); this.defendMedalsLabel.Text = this.CalculateMedalsGained(defender).ToString(); bool flag4 = currentPlayer.PlayerId == attacker.PlayerId || battleEntry.SharerPlayerId == attacker.PlayerId; this.AddSeizedItem("icoMedal", (!flag4) ? this.defendMedalsLabel.Text : this.attackMedalsLabel.Text, 6); if (flag3) { this.AddSeizedItem(GameUtils.GetTournamentPointIconName(battleEntry.PlanetId), attacker.TournamentRatingDelta.ToString(), 7); } } switch (battleType) { case BattleType.Pvp: case BattleType.PveAttack: case BattleType.PveFue: case BattleType.ClientBattle: this.AddSeizedItem("icoCollectCredit", this.lang.ThousandsSeparated(battleEntry.LootCreditsEarned), 1); this.AddSeizedItem("icoMaterials", this.lang.ThousandsSeparated(battleEntry.LootMaterialsEarned), 2); if (this.ShouldShowContrabandLoot(currentPlayer, battleType, battleEntry)) { this.AddSeizedItem("icoContraband", this.lang.ThousandsSeparated(battleEntry.LootContrabandEarned), 3); } this.troopsLabel.Text = this.lang.Get("EXPENDED", new object[0]); break; case BattleType.PveDefend: this.troopsLabel.Text = this.lang.Get("ATTACKED_BY", new object[0]); this.seizedLabel.Visible = false; break; } if (flag2) { if (battleType == BattleType.PveDefend) { this.AddSeizedItem("icoCampaignPoints", this.lang.Get("CAMPAIGN_POINTS", new object[] { this.lang.ThousandsSeparated((int)battleEntry.CampaignPointsEarn) }), 5); } else { this.AddSeizedItem("icoCampaignPoints", this.lang.Get("CAMPAIGN_POINTS", new object[] { this.lang.ThousandsSeparated((int)battleEntry.CampaignPointsEarn) }), 5); } } if (this.seizedTable != null) { this.seizedTable.RepositionItemsFrameDelayed(new UXDragDelegate(this.OnSeizedRepositioned)); } if (this.isNonAttackerReplayView) { this.SetupNonAttackerReplayView(battleEntry, attacker, defender, flag3); } else if (battleEntry.Won) { base.AnimateStars(battleEntry.EarnedStars); } base.InitTroopGrid("TroopsExpendedGrid", "TroopsExpendedTemplate", battleEntry); this.troopsLabel.Visible = (this.troopGrid.Count > 0); this.replayBattleButton.Visible = battleEntry.AllowReplay; }
public static BattleInitializationData CreateFromDefensiveCampaignMissionVO(CampaignMissionVO vo) { StaticDataController staticDataController = Service.StaticDataController; string uid = vo.Uid; BattleInitializationData battleInitializationData = new BattleInitializationData(); CurrentPlayer currentPlayer = Service.CurrentPlayer; battleInitializationData.Attacker = new BattleParticipant(vo.OpponentName, vo.OpponentName, FactionType.Invalid); battleInitializationData.Defender = new BattleParticipant(currentPlayer.PlayerId, currentPlayer.PlayerName, currentPlayer.Faction); battleInitializationData.PlanetId = currentPlayer.Map.Planet.Uid; battleInitializationData.BattleType = BattleType.PveDefend; battleInitializationData.MissionUid = vo.Uid; BattleDeploymentData battleDeploymentData = new BattleDeploymentData(); battleDeploymentData.TroopData = new Dictionary <string, int>(); List <DefenseWave> list = DefensiveBattleController.ParseWaves(vo.Waves); foreach (DefenseWave current in list) { List <DefenseTroopGroup> list2 = DefensiveBattleController.ParseTroopGroups(uid, current.Encounter.WaveGroup, 0); foreach (DefenseTroopGroup current2 in list2) { if (battleDeploymentData.TroopData.ContainsKey(current2.TroopUid)) { Dictionary <string, int> dictionary; string troopUid; (dictionary = battleDeploymentData.TroopData)[troopUid = current2.TroopUid] = dictionary[troopUid] + current2.Quantity; } else { battleDeploymentData.TroopData.Add(current2.TroopUid, current2.Quantity); } } } battleInitializationData.AttackerDeployableData = battleDeploymentData; if (vo.Map != null) { battleInitializationData.BattleVO = staticDataController.Get <BattleTypeVO>(vo.Map); battleInitializationData.AllowMultipleHeroDeploys = (battleInitializationData.BattleVO.MultipleHeroDeploys || vo.IsRaidDefense()); battleInitializationData.OverrideDeployables = battleInitializationData.BattleVO.OverridePlayerUnits; battleInitializationData.BattleLength = battleInitializationData.BattleVO.BattleTime; battleInitializationData.DefenderDeployableData = BattleDeploymentData.Copy(battleInitializationData.BattleVO); } else { battleInitializationData.DefenderDeployableData = BattleDeploymentData.CreateEmpty(); battleInitializationData.AllowMultipleHeroDeploys = vo.IsRaidDefense(); battleInitializationData.OverrideDeployables = false; } Inventory inventory = currentPlayer.Inventory; battleInitializationData.LootCreditsAvailable = inventory.GetItemAmount("credits"); battleInitializationData.LootMaterialsAvailable = inventory.GetItemAmount("materials"); battleInitializationData.LootContrabandAvailable = inventory.GetItemAmount("contraband"); if (battleInitializationData.BattleLength == 0) { battleInitializationData.BattleLength = GameConstants.PVP_MATCH_DURATION; } battleInitializationData.BattleMusic = vo.BattleMusic; battleInitializationData.AmbientMusic = vo.AmbientMusic; battleInitializationData.VictoryConditions = vo.Conditions; if (!string.IsNullOrEmpty(vo.FailureCondition)) { battleInitializationData.FailureCondition = staticDataController.Get <ConditionVO>(vo.FailureCondition); } battleInitializationData.DisabledBuildings = new List <string>(); List <Contract> list3 = Service.ISupportController.FindAllContractsThatConsumeDroids(); for (int i = 0; i < list3.Count; i++) { if (list3[i].DeliveryType != DeliveryType.ClearClearable) { battleInitializationData.DisabledBuildings.Add(list3[i].ContractTO.BuildingKey); } } battleInitializationData.IsReplay = false; battleInitializationData.IsRevenge = false; battleInitializationData.AllowReplay = false; if (vo.IsRaidDefense() && Service.RaidDefenseController.SquadTroopDeployAllowed()) { battleInitializationData.DefenderGuildTroopsAvailable = new Dictionary <string, int>(); List <SquadDonatedTroop> troops = Service.SquadController.StateManager.Troops; for (int j = 0; j < troops.Count; j++) { string troopUid2 = troops[j].TroopUid; int totalAmount = troops[j].GetTotalAmount(); if (battleInitializationData.DefenderGuildTroopsAvailable.ContainsKey(troopUid2)) { Dictionary <string, int> dictionary; string key; (dictionary = battleInitializationData.DefenderGuildTroopsAvailable)[key = troopUid2] = dictionary[key] + totalAmount; } else { battleInitializationData.DefenderGuildTroopsAvailable.Add(troopUid2, totalAmount); } } } battleInitializationData.AttackerEquipment = null; battleInitializationData.DefenderEquipment = BattleInitializationData.GetCurrentPlayerEquipment(battleInitializationData.PlanetId); return(battleInitializationData); }
public MissionCompleteScreen(CampaignMissionVO mission) : base("gui_mission_complete") { this.missionVO = mission; }
public int GetMissionEarnedStars(CampaignMissionVO missionType) { return((!this.missions.ContainsKey(missionType.Uid)) ? 0 : this.missions[missionType.Uid].EarnedStars); }