// Use this for initialization void Start() { thisTrans = this.transform; playerBody = this.gameObject.GetComponent <Rigidbody2D>(); CameraWork camWork = this.gameObject.GetComponent <CameraWork>(); if (camWork != null) { if (photonView.isMine) { camWork.OnStartFollow(); } } if (playerUiPrefab != null) { if (photonView.isMine) { GameObject uiGo = Instantiate(playerUiPrefab) as GameObject; playerJoyStick = GameObject.FindGameObjectWithTag("PlayerJoyStick").GetComponentInChildren <PlayerJoyStick>(); uiGo.GetComponent <Transform>().SetParent(GameObject.Find("Canvas").GetComponent <Transform>(), false); } } }