void Start() { poses.value = 0; cWSS = FindObjectOfType <CameraWithShakeScript> (); //poseButton.onClick.AddListener(SetRandomPose); posControlle.OnAnimationComplete += HandleOnAnimationComplete; }
void Awake() { cWSS = FindObjectOfType <CameraWithShakeScript> (); ccs = (ChangeCameraScript)FindObjectOfType(typeof(ChangeCameraScript)) as ChangeCameraScript; bloodPart.SetActive(false); //landingAnim.enabled = false; body = GetComponent <Rigidbody> (); body.useGravity = false; bodies = GetComponentsInChildren <Rigidbody> (); foreach (var item in bodies) { if (item != body) { item.isKinematic = true; Physics.IgnoreCollision(body.GetComponent <Collider> (), item.GetComponent <Collider> ()); item.GetComponent <Collider> ().enabled = false; } } }