private void Awake() { CameraConfiner = CinemachineCamera.GetComponent <CinemachineConfiner>(); CameraConfiner.m_BoundingShape2D = CameraBoundries.Instance.CameraCollider; CameraVirtual = CinemachineCamera.GetComponent <CinemachineVirtualCamera>(); CameraTransposer = CameraVirtual.GetCinemachineComponent <CinemachineFramingTransposer>(); }
public TestSceneSharedCamera() { camera = new TestCameraVirtual(); }