/// <summary> /// Constructs a new camera with no layers and a default white color. /// </summary> public PCamera() : base() { viewMatrix = new PMatrix(); layers = new PLayerList(); viewConstraint = CameraViewConstraint.None; Brush = new SolidBrush(Color.White); }
/// <summary> /// Constructs a new camera with no layers and a default white color. /// </summary> public PCamera() : base() { viewMatrix = new PMatrix(); layers = new PLayerList(); viewConstraint = CameraViewConstraint.None; }