public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        EncounterController myScript = (EncounterController)target;

        if (GUILayout.Button("Snap camera to event"))
        {
            Camera.main.transform.position = myScript.transform.position;
        }
        if (GUILayout.Button("Snap encounter to camera"))
        {
            myScript.transform.position = Camera.main.transform.position;
            CameraUtils.DrawCameraEdgesAt(Selection.activeTransform.position);
        }
    }