public void OnSceneLoaded() { _worldCamera = CameraUtil.FindMainCamera(); SoundManager.instance.CreateLowPassFilter(); Debug.Log("EaMainframe - OnSceneLoaded frameCount : " + Time.frameCount); }
public void OnSceneLoaded() { _worldCamera = CameraUtil.FindMainCamera(); SoundManager.instance.CreateLowPassFilter(); Debug.Log("EaMainframe - OnSceneLoaded frameCount : " + Time.frameCount); }