// Start is called before the first frame update void Start() { UL = GameObject.Find("MoveUL").GetComponent <Button>(); UR = GameObject.Find("MoveUR").GetComponent <Button>(); DL = GameObject.Find("MoveDL").GetComponent <Button>(); DR = GameObject.Find("MoveDR").GetComponent <Button>(); yRotUp = GameObject.Find("RotateUR").GetComponent <Button>(); yRotDown = GameObject.Find("RotateDL").GetComponent <Button>(); xzRotUp = GameObject.Find("RotateUL").GetComponent <Button>(); xzRotDown = GameObject.Find("RotateDR").GetComponent <Button>(); snapDown = GameObject.Find("SnapDown").GetComponent <Button>(); cam = GameObject.Find("CameraSwap").GetComponent <CameraSwap>(); spawner = GameObject.Find("SpawnPoint").GetComponent <Spawner>(); yRotUp.onClick.AddListener(yRotateUp); yRotDown.onClick.AddListener(yRotateDown); xzRotUp.onClick.AddListener(xzRotateUp); xzRotDown.onClick.AddListener(xzRotateDown); UL.onClick.AddListener(moveUL); DR.onClick.AddListener(moveDR); UR.onClick.AddListener(moveUR); DL.onClick.AddListener(moveDL); snapDown.onClick.AddListener(forceDown); }
IEnumerator Initialize() { yield return(new WaitForSeconds(0.0001f)); _rotationScript = _playerGameObject.GetComponent(typeof(RotateWithLocationProvider)) as RotateWithLocationProvider; _cameraScript = _playerGameObject.GetComponent(typeof(CameraSwap)) as CameraSwap; _rotationButtonScript = _rotationIcon.GetComponent(typeof(Button)) as Button; _perspectiveButtonScript = _perspectiveIcon.GetComponent(typeof(Button)) as Button; if (Transitions.locations == null) { InitializeObjectsFromNewLocations(); Transitions.locations = _locations; Transitions.locationStrings = _locationStrings; Transitions.cameraSetting = true; Transitions.rotationSetting = true; } else { _locations = Transitions.locations; _locationStrings = Transitions.locationStrings; InitializeObjectsFromExistingLocations(); SyncComponentSettings(); } InitializePlayerInstance(); InitializeOverviewMap(); if (Transitions.isOverviewActive) { Transitions.isOverviewActive = false; EnableOverviewMap(); } }
private void Start() { rectTransform = pauseMenu.GetComponent <RectTransform>(); //Hide Pause off screen rectTransform.anchoredPosition = new Vector2(0f, 1000f); cameraSwap = FindObjectOfType <CameraSwap>(); }
public void Back() { cameraSwap = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraSwap>(); FindObjectOfType <AudioManager>().Play("Click2"); cameraSwap.swapCamera(); controls.SetActive(false); volume.SetActive(false); graphics.SetActive(false); }
public override void DoSave(BinaryWriter _stream) { //Update Player Stats PlayerMovement playerMovement = player.GetComponent <PlayerMovement>(); CameraSwap cameraSwap = GetComponent <CameraSwap>(); //Save Player Stats SaveDataManager.SaveVector3(_stream, player.position); SaveDataManager.SaveVector3(_stream, player.rotation.eulerAngles); SaveDataManager.SaveVector3(_stream, playerMovement.lastDirection); SaveDataManager.SaveVector3(_stream, playerMovement.pointDirection); SaveDataManager.SaveVector3(_stream, playerMovement.lastCameraQuat.eulerAngles); _stream.Write(playerMovement.expectedSpeed); //Save Camera Stats _stream.Write(cameraSwap.GetCameraState()); _stream.Write(cameraSwap.GetInvertHorizontal()); _stream.Write(cameraSwap.GetInvertVertical()); //Save World Chunks _stream.Write(worldChunks.Count); for (int i = 0; i < worldChunks.Count; i++) { WorldChunk chunk = worldChunks[i]; SaveDataManager.SaveVector3(_stream, chunk.centrePoint); //SaveDataManager.SaveVector3(_stream, chunk.Size()); for (int x = 0; x < chunk.gridData.GetLength(0); x++) { for (int y = 0; y < chunk.gridData.GetLength(1); y++) { for (int z = 0; z < chunk.gridData.GetLength(2); z++) { _stream.Write(chunk.gridData[x, y, z]); _stream.Write(chunk.gridRotationAngles[x, y, z]); if (chunk.gridData[x, y, z] != 0) { Debug.Log("Saved Block at " + x + "," + y + "," + z); } } } } } }
public override void DoLoad(int _version, BinaryReader _stream) { //Clear Existing Chunks foreach (WorldChunk chunk in worldChunks) { for (int x = 0; x < chunk.gridData.GetLength(0); x++) { for (int y = 0; y < chunk.gridData.GetLength(1); y++) { for (int z = 0; z < chunk.gridData.GetLength(2); z++) { if (chunk.gridObjects[x, y, z] != null) { Destroy(chunk.gridObjects[x, y, z]); } } } } } worldChunks = new List <WorldChunk>(); //Get Components PlayerMovement playerMovement = player.GetComponent <PlayerMovement>(); CameraSwap cameraSwap = GetComponent <CameraSwap>(); //Load Player Stats Vector3 playerPosition = SaveDataManager.LoadVector3(_stream); player.transform.position = playerPosition; Vector3 playerRotation = SaveDataManager.LoadVector3(_stream); player.transform.rotation = Quaternion.Euler(playerRotation); Vector3 lastDirection = SaveDataManager.LoadVector3(_stream); Vector3 pointDirection = SaveDataManager.LoadVector3(_stream); Vector3 lastCameraQuat = SaveDataManager.LoadVector3(_stream); float expectedSpeed = _stream.ReadSingle(); playerMovement.GetFromLoad(lastDirection, pointDirection, expectedSpeed, lastCameraQuat); //Load Camera Stats cameraSwap.SetCameraState(_stream.ReadBoolean()); cameraSwap.SetInvertHorizontal(_stream.ReadBoolean()); cameraSwap.SetInvertVertical(_stream.ReadBoolean()); //Load World Chunks int worldChunkCount = _stream.ReadInt32(); for (int i = 0; i < worldChunkCount; i++) { worldChunks.Add(new WorldChunk(i, SaveDataManager.LoadVector3(_stream))); WorldChunk chunk = worldChunks[worldChunks.Count - 1]; //Load the Data for (int x = 0; x < chunk.gridData.GetLength(0); x++) { for (int y = 0; y < chunk.gridData.GetLength(1); y++) { for (int z = 0; z < chunk.gridData.GetLength(2); z++) { int _id = _stream.ReadInt32(); float _rotation = _stream.ReadSingle(); //-1 is used to fill space for big items, 0 is empty, >0 is an item if (_id > 0) { chunk.gridData[x, y, z] = _id; chunk.gridRotationAngles[x, y, z] = _rotation; } } } } } StartCoroutine(DoAnimatedLoad(playerMovement)); }
public void OptionsMenu() { cameraSwap = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraSwap>(); FindObjectOfType <AudioManager>().Play("Click2"); cameraSwap.swapCamera(); }