Пример #1
0
 public void Activation()
 {
     Temps = 0;
     Actif = true;
     CS.CameraShake();
     GameObject sonelec = Instantiate(Resources.Load<GameObject>("Prefabs/SonElec"), transform.position, transform.rotation);
     Decharge.Play();
 }
Пример #2
0
 private void OnTriggerEnter(Collider other)
 {
     if (other.GetComponent <IAMovement>() != null && it.Player != null)
     {
         CS.CameraShake();
         other.GetComponent <IAMovement>().Hited(transform.position, true);
         bc.enabled = false;
         AddObjectSound();
     }
 }
Пример #3
0
    //Casts a single projectile
    private void CastProjectile(Vector3 castPoint, Vector3 spread, float scale, int castPointID)
    {
        StartCoroutine(cam.CameraShake(transform.position - castPoints[castPointID].position, currentSpell.manaCost / 100f, 0.1f));

        currentSpellObject = projectileSpells [currentSpell.spellBase];
        GameObject spell = Instantiate(currentSpellObject, castPoint, castPoints[castPointID].rotation, projectileList);

        spell.transform.localScale *= scale;

        ApplySpellEffects(spell);
        spell.transform.Rotate(spread);
    }
Пример #4
0
    public void Utilisation(IAMovement theIA)
    {
        Amorçé = false;
        CS.CameraShake();
        theIA.Hited(transform.position, false, false);
        theIA.Brulé = true;

        switch (PiegeType)
        {
        case aPiege.Barbecue:
            GameObject theFeu = Instantiate(Resources.Load <GameObject>("Prefabs/Feu"), theIA.transform.position, Resources.Load <GameObject>("Prefabs/Feu").transform.rotation);
            theFeu.GetComponent <enFeu>().cible = theIA.transform;
            GameObject theExplosion = Instantiate(Resources.Load <GameObject>("Prefabs/SonExplosion"), theIA.transform.position, Resources.Load <GameObject>("Prefabs/SonExplosion").transform.rotation);
            break;
        }
    }