override public void OnInspectorGUI()
    {
        LightingManager2D script = target as LightingManager2D;

        LightingSettings.Profile newProfile = (LightingSettings.Profile)EditorGUILayout.ObjectField("Profile", script.setProfile, typeof(LightingSettings.Profile), true);
        if (newProfile != script.setProfile)
        {
            script.setProfile = newProfile;

            script.UpdateProfile();

            // LightingMainBuffer2D.Clear();
            // Light2D.ForceUpdateAll();
        }

        EditorGUILayout.Space();

        int count = script.cameraSettings.Length;

        count = EditorGUILayout.IntSlider("Camera Count", count, 0, 10);
        if (count != script.cameraSettings.Length)
        {
            System.Array.Resize(ref script.cameraSettings, count);
        }

        EditorGUILayout.Space();

        for (int id = 0; id < script.cameraSettings.Length; id++)
        {
            CameraSettings cameraSetting = script.cameraSettings[id];

            cameraFoldout[id] = EditorGUILayout.Foldout(cameraFoldout[id], "Camera " + (id + 1) + " (" + cameraSetting.GetTypeName() + ")");

            if (cameraFoldout[id] == false)
            {
                EditorGUILayout.Space();
                continue;
            }

            EditorGUI.indentLevel++;

            cameraSetting.cameraType = (CameraSettings.CameraType)EditorGUILayout.EnumPopup("Camera Type", cameraSetting.cameraType);

            if (cameraSetting.cameraType == CameraSettings.CameraType.Custom)
            {
                cameraSetting.customCamera = (Camera)EditorGUILayout.ObjectField(cameraSetting.customCamera, typeof(Camera), true);
            }

            cameraSetting.bufferID = EditorGUILayout.Popup("Buffer Preset", (int)cameraSetting.bufferID, Lighting2D.Profile.bufferPresets.GetBufferLayers());

            cameraSetting.renderMode = (CameraSettings.RenderMode)EditorGUILayout.EnumPopup("Render Mode", cameraSetting.renderMode);

            if (cameraSetting.renderMode == CameraSettings.RenderMode.Draw)
            {
                cameraSetting.renderShader = (CameraSettings.RenderShader)EditorGUILayout.EnumPopup("Render Shader", cameraSetting.renderShader);

                if (cameraSetting.renderShader == CameraSettings.RenderShader.Custom)
                {
                    cameraSetting.customMaterial = (Material)EditorGUILayout.ObjectField(cameraSetting.customMaterial, typeof(Material), true);
                }

                cameraSetting.renderLayerType = (CameraSettings.RenderLayerType)EditorGUILayout.EnumPopup("Render Layer Type", cameraSetting.renderLayerType);

                if (cameraSetting.renderLayerType == CameraSettings.RenderLayerType.Custom)
                {
                    cameraSetting.renderLayerId = EditorGUILayout.LayerField("Render Layer", cameraSetting.renderLayerId);
                }
            }

            cameraMaterialsFoldout[id] = EditorGUILayout.Foldout(cameraMaterialsFoldout[id], "Materials");

            if (cameraMaterialsFoldout[id])
            {
                EditorGUI.indentLevel++;

                CameraMaterials materials = cameraSetting.GetMaterials();


                int matCount = materials.materials.Length;
                matCount = EditorGUILayout.IntField("Count", matCount);
                if (matCount != materials.materials.Length)
                {
                    System.Array.Resize(ref materials.materials, matCount);
                }

                for (int i = 0; i < materials.materials.Length; i++)
                {
                    materials.materials[i] = (Material)EditorGUILayout.ObjectField(materials.materials[i], typeof(Material), true);
                }

                EditorGUI.indentLevel--;
            }



            cameraSetting.id = id;

            script.cameraSettings[id] = cameraSetting;

            EditorGUI.indentLevel--;

            EditorGUILayout.Space();
        }



        /*
         *
         *
         * cameraSetting.renderMode = (CameraSettings.RenderMode)EditorGUILayout.EnumPopup("Render Mode", cameraSetting.renderMode);
         *
         * if (cameraSetting.renderMode == CameraSettings.RenderMode.Draw) {
         *      cameraSetting.renderShader = (CameraSettings.RenderShader)EditorGUILayout.EnumPopup("Render Shader", cameraSetting.renderShader);
         *
         *      if (cameraSetting.renderShader == CameraSettings.RenderShader.Custom) {
         *      cameraSetting.customMaterial = (Material)EditorGUILayout.ObjectField(cameraSetting.customMaterial, typeof(Material), true);
         *      }
         * }*/



        EditorGUILayout.Space();

        EditorGUILayout.LabelField("version " + Lighting2D.VERSION_STRING);

        string buttonName = "";

        if (script.version < Lighting2D.VERSION)
        {
            buttonName         += "Re-Initialize (Outdated)";
            GUI.backgroundColor = Color.red;

            Reinitialize(script);

            return;
        }
        else
        {
            buttonName += "Re-Initialize";
        }

        if (GUILayout.Button(buttonName))
        {
            Reinitialize(script);
        }

        if (GUI.changed)
        {
            Light2D.ForceUpdateAll();

            LightingManager2D.ForceUpdate();

            if (EditorApplication.isPlaying == false)
            {
                EditorUtility.SetDirty(target);
                EditorSceneManager.MarkSceneDirty(SceneManager.GetActiveScene());
            }
        }
    }