/** */ protected void DrawSettingsWindow() { float resX = Screen.width / 1920.0f; float resY = Screen.height / 1080.0f; if (GUI.Button(new Rect(15 * resX, Screen.height - 40 * resY, 220 * resX, 40 * resY), ((!drawSettings) ? "Show Settings" : "Hide Settings"))) { drawSettings = !drawSettings; } if (GUI.Button(new Rect(235 * resX, Screen.height - 40 * resY, 200 * resX, 40 * resY), "Reset")) { Application.LoadLevel("Demo"); return; } // if (drawSettings) { cameraTypeIndex = GUI.Toolbar(new Rect(10 * resX, 10 * resY, 800 * resX, 40 * resY), cameraTypeIndex, toolbarStrings); if (lastCameraTypeIndex != cameraTypeIndex) { lastCameraTypeIndex = cameraTypeIndex; switch (cameraTypeIndex) { case 0: ActiveCameraSettingGUI = new CameraSettingGUI(DrawSettings_RTS_Camera); camScript.SetMode = CameraMove.CameraModeNames.RTS_Camera; break; case 1: ActiveCameraSettingGUI = new CameraSettingGUI(DrawSettings_RPG_Camera); // fix it if (camScript.target == null) { GameObject go = GameObject.FindWithTag("Player"); if (go) { camScript.SetTarget = go.transform; } } camScript.SetMode = CameraMove.CameraModeNames.RPG_Camera; break; case 2: ActiveCameraSettingGUI = new CameraSettingGUI(DrawSettings_MTP_Camera); camScript.SetMode = CameraMove.CameraModeNames.MTP_Camera; break; } } // ActiveCameraSettingGUI(); } }
void Start() { camScript = Camera.main.GetComponent <CameraMove>(); ActiveCameraSettingGUI = new CameraSettingGUI(DrawSettings_RTS_Camera); if (camPrefab != null && camPrefab.Length > 0) { camPrefabNames = new string[camPrefab.Length]; for (int idx = 0; idx < camPrefab.Length; ++idx) { camPrefabNames[idx] = camPrefab[idx].name; } } }