Пример #1
0
    protected override void Awake()
    {
        base.Awake();

        GameSetting.Init();
        CameraSetting.InitUICamera();

        InitFirstUtil();
    }
Пример #2
0
    public static void Init(SceneName name)
    {
        CameraSetting.InitUICamera();
        if (m_rootUICanvas == null)
        {
            var rootCanvasGo = new GameObject("UGUIRootCanvas");
            rootCanvasGo.layer = GameSetting.LAYER_VALUE_UI;
            Canvas canvas = rootCanvasGo.AddComponent <Canvas>();
            canvas.renderMode    = RenderMode.ScreenSpaceCamera;
            canvas.worldCamera   = CameraSetting.UICamera;
            canvas.pixelPerfect  = false;
            canvas.sortingOrder  = 0;
            canvas.planeDistance = 0;
            var scaler = rootCanvasGo.AddComponent <CanvasScaler>();
            scaler.uiScaleMode         = CanvasScaler.ScaleMode.ScaleWithScreenSize;
            scaler.referenceResolution = new Vector2(1024f, 576f);
            scaler.screenMatchMode     = CanvasScaler.ScreenMatchMode.Expand;
            rootCanvasGo.AddComponent <GraphicRaycaster>();
            m_rootUICanvas = rootCanvasGo.GetRectTransform();
        }
        if (m_rootScenceCanvas == null)
        {
            var rootCanvasGo = new GameObject("UGUISceneUiRootCanvas");
            rootCanvasGo.layer = GameSetting.LAYER_VALUE_UI;
            Canvas canvas = rootCanvasGo.AddComponent <Canvas>();
            canvas.renderMode    = RenderMode.ScreenSpaceCamera;
            canvas.worldCamera   = CameraSetting.UICamera;
            canvas.pixelPerfect  = false;
            canvas.sortingOrder  = -1;
            canvas.planeDistance = 100;
            var scaler = rootCanvasGo.AddComponent <CanvasScaler>();
            scaler.uiScaleMode         = CanvasScaler.ScaleMode.ScaleWithScreenSize;
            scaler.referenceResolution = new Vector2(1024f, 576f);
            scaler.screenMatchMode     = CanvasScaler.ScreenMatchMode.Expand;
            rootCanvasGo.AddComponent <GraphicRaycaster>();
            m_rootScenceCanvas = rootCanvasGo.GetRectTransform();
        }

        switch (name)
        {
        case SceneName.MainScene:
            if (SceneUiLayer != null)
            {
                Object.DestroyImmediate(SceneUiLayer.gameObject);
                SceneUiLayer = null;
            }
            if (TipLayer != null && !GmView.Active)
            {
                Object.DestroyImmediate(TipLayer.gameObject);
                TipLayer = null;
            }

            if (UiLayer == null)
            {
                UiLayer = AddUiLayer("UILayer");
            }
            if (TipLayer == null)
            {
                TipLayer = AddUiLayer("TipLayer");
                Util.SetGoFrontUiEffect(TipLayer.gameObject, true, 20);
                TipLayer.localPosition = new UnityEngine.Vector3(0, 0, -1000);
            }
            if (GuideLayer == null)
            {
                GuideLayer = AddUiLayer("GuideLayer");
                Util.SetGoFrontUiEffect(GuideLayer.gameObject, true, 15);
                GuideLayer.localPosition = new UnityEngine.Vector3(0, 0, -1000);
            }
            if (EffectLayer == null)
            {
                EffectLayer = AddUiLayer("EffectLayer");
            }
            break;
        }
    }