public void SaveScene(string fileName, Camera cameraPosition, SpriteArray spriteArray, bool snapping, float PixelSize, StringArrayArray SpriteArrays, SpriteManager sprMan) { spriteArrays = SpriteArrays; camera = new CameraSave(cameraPosition); snappingOn = snapping; pixelSize = PixelSize; ssa.AddSpriteArray(spriteArray, sprMan); FileStream stream= File.Create(fileName); BinaryFormatter binFormatter = new BinaryFormatter(); binFormatter.Serialize(stream, this); stream.Close(); }
public void LoadScene(string fileName) { FileStream stream = File.Open(fileName, System.IO.FileMode.Open); BinaryFormatter binFormatter=new BinaryFormatter(); SpriteEditorScene tempScene =(SpriteEditorScene)binFormatter.Deserialize(stream); this.camera = tempScene.camera; this.snappingOn = tempScene.snappingOn; this.pixelSize = tempScene.pixelSize; spriteArrays = tempScene.spriteArrays; ssa = tempScene.ssa; stream.Close(); }
public WorldProgressSave(GameObject go) { WorldController w = go.GetComponent <WorldController>(); world = w.Map; productivities = new DictContainer <string, float>(ProductivityController.productivities); automation = new DictContainer <string, float>(ProductivityController.automationValue); saveDate = DateTime.Now; Debug.Log(saveDate.ToString("MM/dd/yyyy")); Events = w.notifications.Events; //SAVE IN-GAME STUFF time = new TimeSave(w.timeController); population = new PopulationSave(w.population); money = new MoneySave(w.money); camera = new CameraSave(w.cameraController); immigration = new ImmigrationSave(w.immigration); actionSelecter = new ActionSelecterControllerSave(w.actionSelecter); trade = new TradeSave(w.trade); diplomacy = new DiplomacySave(w.diplomacy); scenario = new ScenarioSave(w.scenario); research = new ResearchSave(w.research); //SAVE OBJECTS FROM PARENT //structures foreach (Transform t in w.structures.transform) { GameObject str = t.gameObject; if (str.GetComponent <StorageBuilding>() != null) { storagebuildings.Add(new StorageBuildingSave(str)); } else if (str.GetComponent <Stable>() != null) { stables.Add(new StableSave(str)); } else if (str.GetComponent <Crop>() != null) { crops.Add(new CropSave(str)); } else if (str.GetComponent <Generator>() != null) { generators.Add(new GeneratorSave(str)); } else if (str.GetComponent <WTP>() != null) { wtps.Add(new WTPSave(str)); } else if (str.GetComponent <Canal>() != null) { canals.Add(new CanalSave(str)); } else if (str.GetComponent <House>() != null) { houses.Add(new HouseSave(str.gameObject)); } else if (str.GetComponent <Farmhouse>() != null) { farmhouses.Add(new FarmhouseSave(str)); } else if (str.GetComponent <Workplace>() != null) { workplaces.Add(new WorkplaceSave(str)); } else if (str.GetComponent <Jobcentre>() != null) { jobcentres.Add(new JobcentreSave(str)); } else if (str.GetComponent <Structure>() != null) { structures.Add(new StructureSave(str)); } else { Debug.Log(str.name + " shouldn't be under structures"); } } //walkers foreach (Transform t in w.walkers.transform) { GameObject wlkr = t.gameObject; if (wlkr.GetComponent <Animal>() != null) { animals.Add(new AnimalSave(wlkr)); } else if (wlkr.GetComponent <Walker>() != null) { walkers.Add(new WalkerSave(wlkr)); } else { Debug.Log(wlkr.name + " shouldn't be under walkers"); } } }
IEnumerator setUpInitial(DressManager dm) { if (dm.cpa == null) { dm.callSwitch(); yield return(null); } while (!SceneManager.GetSceneByName("master").isLoaded) { yield return(null); } dm.TurnOff(dm.transform.GetChild(0).GetComponent <CanvasGroup>(), false); dm.TurnOn(dm.cpa.transform.root.GetComponent <CanvasGroup>(), false); //set up canvas - Button crop, fullscreen; crop = GameObject.Instantiate(dm.x.gameObject, dm.x.transform.parent, false).GetComponent <Button>(); fullscreen = GameObject.Instantiate(dm.x.gameObject, dm.x.transform.parent, false).GetComponent <Button>(); Button check = dm.cpa.transform.parent.GetChild(1).GetComponent <Button>(); crop.onClick.RemoveAllListeners(); fullscreen.onClick.RemoveAllListeners(); fullscreen.GetComponent <Image>().sprite = Resources.Load <Sprite>("crop"); crop.GetComponent <Image>().sprite = Resources.Load <Sprite>("cropbutt"); GameObject cropGo = new GameObject("crop"); Image rc = cropGo.AddComponent <Image>(); rc.raycastTarget = false; RectTransform r = rc.rectTransform; r.SetParent(transform.root, false); r.offsetMax = Vector2.zero; r.offsetMin = Vector2.zero; r.anchorMax = Vector2.one; r.anchorMin = Vector2.zero; Image cropC = GameObject.Instantiate(cropGo, cropGo.transform.parent, false).GetComponent <Image>(); cropC.name = "cropC"; Image cropFront = GameObject.Instantiate(cropC, cropGo.transform, false).GetComponent <Image>(); rc.color = Color.black; cropC.material = new Material(Shader.Find("UIMasked")); rc.material = new Material(Shader.Find("UIMask")); cropFront.sprite = Resources.Load <Sprite>("crop"); cropFront.color = new Color(0.15f, 0.15f, 0.15f, 1); cropFront.type = Image.Type.Sliced; Image watermark = GameObject.FindGameObjectWithTag("Top").transform.GetChild(0).GetComponent <Image>(); r = watermark.rectTransform; r.SetParent(cropGo.transform, false); Vector2 wmAP = r.anchoredPosition, wmSD = r.sizeDelta; r.anchoredPosition = new Vector2(282.7f, 78); r.sizeDelta = new Vector2(559.8f, 1146.5f); cropC.material.SetColor("_Color", new Color(0, 0, 0, 0.31f)); CameraSave cs = gameObject.AddComponent <CameraSave>(); Iris lr = dm.cpa.getLeftRight(); cs.Init(rc, crop, fullscreen, check, new GameObject[] { crop.gameObject, fullscreen.gameObject, lr.gameObject, dm.x.gameObject, }, dm.x.transform.parent.GetComponent <Image>(), dm); //150 150 180 180 check.onClick.RemoveAllListeners(); check.onClick.AddListener(() => { cs.TakeImage(); }); string photo, video = "gif"; switch (PlayerPrefs.GetInt("Lang")) { case 1: photo = "照片"; break; case 2: photo = "写真"; break; case 3: photo = "Фото"; //rus break; case 4: photo = "foto"; //spanish break; case 5: photo = "ภาพถ่าย"; //thai break; case 6: photo = "photo"; //french break; default: photo = "photo"; //english break; } Image checkIMg = check.GetComponent <Image>(); Sprite checkS = checkIMg.sprite; checkIMg.sprite = Resources.Load <Sprite>("camera"); UnityAction photoUA = () => { check.onClick.RemoveAllListeners(); check.onClick.AddListener(() => { cs.TakeImage(); }); checkIMg.color = Color.white; checkIMg.sprite = Resources.Load <Sprite>("camera"); crop.GetComponent <Image>().color = Color.white; fullscreen.GetComponent <Image>().color = Color.white; }; UnityAction videoUA = () => { check.onClick.RemoveAllListeners(); check.onClick.AddListener(() => { cs.TakeVideo(dm.fm, checkIMg, cropC.rectTransform); }); Color32 yell = new Color32(255, 248, 194, 255); checkIMg.sprite = Resources.Load <Sprite>("play"); crop.GetComponent <Image>().color = yell; fullscreen.GetComponent <Image>().color = yell; }; lr.exclusiveButtons(photo, video, photoUA, videoUA, dm.x); CanvasGroup cg = lr.transform.parent.GetComponent <CanvasGroup>(); cg.alpha = 1; cg.interactable = true; cg.blocksRaycasts = true; lr.imgs[1].transform.GetChild(0).GetComponent <TextMeshProUGUI>().color = new Color32(255, 248, 194, 255); r = (RectTransform)check.transform; Vector2 pos = r.anchoredPosition, sD = r.sizeDelta; r.anchorMin = new Vector2(0.5f, 0.5f); r.anchorMax = r.anchorMin; r.anchoredPosition = Vector2.zero; r.sizeDelta = new Vector2(175.8f, 219.7f); r = (RectTransform)dm.cpa.transform.parent; Vector2 pos2 = r.anchoredPosition, sD2 = r.sizeDelta; r.anchoredPosition = new Vector2(r.anchoredPosition.x, 107.9f); r.sizeDelta = new Vector2(r.sizeDelta.x, 215.9f); r = (RectTransform)dm.x.transform; Vector2 sD3 = r.sizeDelta; r.sizeDelta = new Vector2(r.sizeDelta.x, 215.9f); r = (RectTransform)crop.transform; r.anchorMin = new Vector2(0.6964788f, 0); r.anchorMax = new Vector2(0.7631065f, 1); r.offsetMax = new Vector2(24.1f, 0); r.offsetMin = new Vector2(-40.1f, 0); r = (RectTransform)fullscreen.transform; r.anchorMin = new Vector2(0.8555213f, 0); r.anchorMax = new Vector2(1, 1); r.offsetMax = new Vector2(-44.1f, 0); r.offsetMin = new Vector2(-13.9f, 0); /* * trs.offsetMin = new Vector2(left, bottom); * trs.offsetMax = new Vector2(-right, -top); */ dm.cpa.gameObject.SetActive(false); dm.x.onClick.AddListener(() => { RectTransform rt = watermark.rectTransform; rt.SetParent(GameObject.FindGameObjectWithTag("Top").transform, false); rt.anchoredPosition = wmAP; rt.sizeDelta = wmSD; checkIMg.sprite = checkS; Destroy(crop.gameObject); Destroy(fullscreen.gameObject); Destroy(cropGo.gameObject); Destroy(cropC.gameObject); Destroy(cs); dm.TurnOff(dm.cpa.transform.root.GetComponent <CanvasGroup>(), true); dm.TurnOn(dm.transform.GetChild(0).GetComponent <CanvasGroup>(), true); cs.SeeEverything(); dm.x.onClick.RemoveAllListeners(); check.onClick.RemoveAllListeners(); CanvasGroup cp = dm.cpa.transform.root.GetComponent <CanvasGroup>(); check.onClick.AddListener(() => { dm.TurnOffEnd(cp); }); lr.imgs[1].transform.GetChild(0).GetComponent <TextMeshProUGUI>().color = Color.white; rt = (RectTransform)check.transform; r.sizeDelta = sD; rt.anchoredPosition = pos; rt.anchorMax = new Vector2(1, 0.5f); rt.anchorMin = new Vector2(0.905f, 0.5f); rt.offsetMax = new Vector2(-38.65f, rt.offsetMax.y); rt.offsetMin = new Vector2(-87.35f, rt.offsetMin.y); r = (RectTransform)dm.cpa.transform.parent; r.sizeDelta = sD2; r.anchoredPosition = pos2; cg.interactable = false; cg.blocksRaycasts = false; cg.alpha = 0; }); yield return(null); }
public CameraBounds(CameraSave cameraSave) { mCameraSave = cameraSave; mRectangle = ShapeManager.AddAxisAlignedRectangle(); }