static void Drawer_Projection(HDCameraUI s, SerializedHDCamera p, Editor owner) { CameraProjection projection = p.orthographic.boolValue ? CameraProjection.Orthographic : CameraProjection.Perspective; EditorGUI.BeginChangeCheck(); EditorGUI.showMixedValue = p.orthographic.hasMultipleDifferentValues; projection = (CameraProjection)EditorGUILayout.EnumPopup(projectionContent, projection); EditorGUI.showMixedValue = false; if (EditorGUI.EndChangeCheck()) { p.orthographic.boolValue = (projection == CameraProjection.Orthographic); } if (!p.orthographic.hasMultipleDifferentValues) { if (projection == CameraProjection.Orthographic) { EditorGUILayout.PropertyField(p.orthographicSize, sizeContent); } else { EditorGUILayout.Slider(p.fieldOfView, 1f, 179f, fieldOfViewContent); } } }
public string jsonString() { CameraProjection cp = CameraProjectionFromCamera(m_camera); string json = cp.json(); return(json); }
public Camera3D(Vector3 position, Vector3 target, Vector3 up, float fovy, CameraProjection projection) { this.position = position; this.target = target; this.up = up; this.fovy = fovy; this.projection = projection; }
public void Update(FrameTime frameTime) { var camera = globalObjectService.MainCamera; var frame = new CameraFrame(camera.transform.position.ToClarity(), camera.transform.rotation.ToClarity()); var proj = new CameraProjection(CameraProjectionType.Perspective, camera.nearClipPlane, camera.farClipPlane, camera.fieldOfView); props = new CameraProps(frame.Eye + frame.Forward, frame, proj); }
private void setFromCamera(out CameraProjection cp) { cp.fieldOfViewY_rad = m_camera.fieldOfView * Mathf.Deg2Rad; // vertical field of view in radians cp.nearClipPlane = m_camera.nearClipPlane; cp.farClipPlane = m_camera.farClipPlane; cp.aspect = m_camera.aspect; cp.pixelWidth = (uint)m_camera.pixelWidth; cp.pixelHeight = (uint)m_camera.pixelHeight; }
protected CameraProjection CurrentProjection(Material _targetMat) { CameraProjection projection = CameraProjection.Perspective; if (_targetMat.IsKeywordEnabled("_CAMERA_ORTHOGRAPHIC")) { projection = CameraProjection.Orthographic; } return(projection); }
private void setFromHMD(out CameraProjection cp) { cp.nearClipPlane = m_camera.nearClipPlane; cp.farClipPlane = m_camera.farClipPlane; cp.pixelWidth = (uint)(SteamVR.instance.sceneWidth / resolutionDivisor); // SteamVR gives extended render size for symmetric projection cp.pixelHeight = (uint)(SteamVR.instance.sceneHeight / resolutionDivisor); cp.aspect = SteamVR.instance.aspect; cp.fieldOfViewY_rad = SteamVR.instance.fieldOfView * Mathf.Deg2Rad; // vertical field of view in radians // for computation of respective values, see SteamVR/Scripts/SteamVR.cs:SteamVR() var textureBounds = SteamVR.instance.textureBounds; // 0 -> left; 1 -> right; uMin, uMax, vMin, vMax // texture bounds give us area in rendered texture which needs to be stretched onto left/right eye render target // TODO: publish texture bounds to correct shader for XR overlay }
public void SetCameraProjection(CameraProjection SetProjectionMode, double Length) { ProjectionMode = SetProjectionMode; switch (ProjectionMode) { default: RhinoViewer.Viewport.ChangeToParallelProjection(true); break; case CameraProjection.Perspective: RhinoViewer.Viewport.ChangeToPerspectiveProjection(true, 50); RhinoViewer.Viewport.Camera35mmLensLength = Length; break; case CameraProjection.TwoPoint: RhinoViewer.Viewport.ChangeToTwoPointPerspectiveProjection(50); RhinoViewer.Viewport.Camera35mmLensLength = Length; break; } }
public void onChangeCameraProjection() { if (!m_currentCreationState.Equals (CreationState.BASE)) { Text text = GameObject.Find ("text_camera_projection").GetComponent<Text> (); if (m_currentCameraProjection.Equals (CameraProjection.ORTHOGRAPHIC)) { text.text = "persp"; m_currentCameraProjection = CameraProjection.PERSPECTIVE; m_cameraOrthoObject.SetActive (false); m_cameraPerspObject.SetActive (true); m_currentCamera = m_cameraPersp; m_currentCameraObject = m_cameraPerspObject; } else { text.text = "ortho"; m_currentCameraProjection = CameraProjection.ORTHOGRAPHIC; m_cameraPerspObject.SetActive (false); m_cameraOrthoObject.SetActive (true); m_currentCamera = m_cameraOrtho; m_currentCameraObject = m_cameraOrthoObject; } } }
protected virtual void DoSettingsArea(Material _targetMat, MaterialEditor _editor, MaterialProperty[] _properties) { GUILayout.Label("Settings", EditorStyles.boldLabel); CameraProjection projection = CurrentProjection(_targetMat); EditorGUI.BeginChangeCheck(); projection = (CameraProjection)EditorGUILayout.EnumPopup(new GUIContent("Projection", "_Camera"), projection); if (EditorGUI.EndChangeCheck()) { _editor.RegisterPropertyChangeUndo("Projection"); SetKeyword(_targetMat, "_CAMERA_PERSPECTIVE", projection == CameraProjection.Perspective); SetKeyword(_targetMat, "_CAMERA_ORTHOGRAPHIC", projection == CameraProjection.Orthographic); } LightingType lightingType = CurrentLightingType(_targetMat); EditorGUI.BeginChangeCheck(); lightingType = (LightingType)EditorGUILayout.EnumPopup(new GUIContent("Lighting", "_Lighting"), lightingType); if (EditorGUI.EndChangeCheck()) { _editor.RegisterPropertyChangeUndo("Lighting"); SetKeyword(_targetMat, "_LIGHTING_UNITY", lightingType == LightingType.Unity); SetKeyword(_targetMat, "_LIGHTING_CENTRAL", lightingType == LightingType.Central); SetKeyword(_targetMat, "_LIGHTING_CUSTOM", lightingType == LightingType.Custom); } if (lightingType == LightingType.Custom) { EditorGUI.indentLevel++; ShowShaderProperty(_editor, _properties, "Light Direction", "_LightDirection", ""); EditorGUI.indentLevel--; } bool toggle; ShowToggle(_targetMat, _editor, out toggle, "Poly Liquid", "_POLYLIQUID_ON", ""); }
public CameraProjection GetProjectionProps() => CameraProjection.Lerp(initialCamera.GetProjectionProps(), targetCamera.GetProjectionProps(), CurrentLerpAmount);
public void OnChangeCreationState() { /* chooses the opposite camera projection and change it afterward. */ switch (m_dropdownCreationState.value) { case 0: onChangeCameraProjection (); m_currentCreationState = CreationState.BASE; m_currentCameraProjection = CameraProjection.PERSPECTIVE; break; case 1 : m_currentCreationState = CreationState.OBJECT_CREATION; m_currentCameraProjection = CameraProjection.ORTHOGRAPHIC; break; case 2 : m_currentCreationState = CreationState.CUSTOMIZATION; m_currentCameraProjection = CameraProjection.ORTHOGRAPHIC; break; case 3 : m_currentCreationState = CreationState.VISUALIZATION; m_currentCameraProjection = CameraProjection.ORTHOGRAPHIC; break; default: break; } onChangeCameraProjection (); }
public void Start() { m_currentCreationState = CreationState.VISUALIZATION; m_dropdownCreationState = GameObject.Find ("dropdown_creation_states").GetComponent<Dropdown>(); m_currentCameraProjection = CameraProjection.PERSPECTIVE; m_cameraPerspObject = GameObject.Find ("camera_persp"); m_cameraPersp = m_cameraPerspObject.GetComponent<Camera> (); m_cameraOrthoObject = GameObject.Find ("camera_ortho"); m_cameraOrtho = m_cameraOrthoObject.GetComponent<Camera> (); m_cameraOrthoObject.SetActive (false); m_currentCamera = m_cameraPersp; m_currentCameraObject = m_cameraPerspObject; m_isTranslating = false; m_isRotating = false; m_xyTranslationSpeed = 1; m_zTranslationSpeed = 30; m_rotatingSpeed = 5; m_creationPanel = GameObject.Find ("panel_building_creation"); m_canSelectObject = false; Shader.EnableKeyword ("_EMISSION"); m_selectedMaterial = Resources.Load("stripes_mat", typeof(Material)) as Material; m_defaultWallMaterial = Resources.Load ("Default-Material", typeof(Material)) as Material; m_levelDisplayText = GameObject.Find ("label_level_display").GetComponent<Text>(); m_buildingContainer = GameObject.Find ("building"); m_building = new Dictionary<string, LinkedList<GameObject>> (); /*LinkedList<GameObject> list = new LinkedList<GameObject> (); GetAllChildrenWithTag (list, m_buildingContainer, "Construction"); m_building.Add ("*", list); m_levelDisplayText.text = "*";*/ }
public Camera(Vector3 @angle, CameraNamedPosition? @namedPosition, CameraProjection @projection) { this.Angle = @angle; this.NamedPosition = @namedPosition; this.Projection = @projection; }