/// <summary>
    /// Active Flash Light FX. Add a Flash Light effect to the current camera. By default, the timer apparition duration is set to 1 seconds.
    /// </summary>
    public static void FlashLight()
    {
        if (CurrentCamera == null)
        {
            CurrentCamera = Camera.main;
        }
        CameraPlay_FlashLight CP = CurrentCamera.gameObject.AddComponent <CameraPlay_FlashLight>() as CameraPlay_FlashLight;

        CP.Duration = 1;
    }
    /// <summary>
    /// Active Flash Light FX. Add a Flash Light effect to the current camera.
    /// </summary>
    /// <param name="color">Set the Color</param>
    /// <param name="Time">Set the time effect in second</param>
    public static void FlashLight(Color color, float Time)
    {
        if (CurrentCamera == null)
        {
            CurrentCamera = Camera.main;
        }
        CameraPlay_FlashLight CP = CurrentCamera.gameObject.AddComponent <CameraPlay_FlashLight>() as CameraPlay_FlashLight;

        CP.Duration   = Time;
        CP._ColorFade = color;
    }