public void TakeDamage(float damage) { health -= damage; StartCoroutine(TakeDamageEffect()); sceneCamera.ShakeCamera(0.15f, 0.3f); //Camera UImanager._instanceUiManager.ChangeHpLabel((int)health); //UI에 전달 animator.SetTrigger("Damage"); if (health <= 0) { PlayerDead(); } }