public void MeClicked(RaycastHit hit)
        {
            var rtsCam = CameraGetter.GetCameraObject().GetComponent <RTS_Camera>();

            rtsCam.targetFollow = this.transform;
            Debug.Log($"{gameObject.name} selected");
        }
        public void OnMeDeselected()
        {
            var rtsCam = CameraGetter.GetCameraObject().GetComponent <RTS_Camera>();

            rtsCam.targetFollow = default;
            Debug.Log($"{gameObject.name} deselected");
        }