// Use this for initialization void Start() { _OldobjectInVicinity = _objectInVicinity; // Grabbing the renderer bounds if (GetComponent <Renderer>() != null) { //Debug.Log("Renderer of " + name + " was not null."); renderingBounds = GetComponent <Renderer>().bounds; } else // If there was no renderer attached to the immediate children, make a deep search for a renderer. { renderers = new List <Renderer>(); GetComponentInChildrenRecursively(transform, ref renderers); if (renderers.Count != 0) { // Calculating an average center, with the size of maximum extends. // Note that this needs to be improved so that a union of extents are included. var centers = renderers.Select(r => r.bounds.center); var extents = renderers.Select(r => r.bounds.extents); //var maxs = renderers.Select(r => r.bounds.max); renderingBounds = new Bounds( new Vector3(centers.Average(c => c.x), centers.Average(c => c.y), centers.Average(c => c.z)), //new Vector3(maxs.Max(m => m.x), maxs.Max(m => m.y), maxs.Max(m => m.z)) * 2); new Vector3(extents.Max(m => m.x), extents.Max(m => m.y), extents.Max(m => m.z))); } } frustum = Camera.main.GetComponent <CameraFrustumScript>(); if (frustum == null) { UseFrustumForUpdate = false; } mcamera = frustum.GetComponent <Camera>(); PerformAction(true); }
/// <summary> /// Initializes the FaceCamera class /// </summary> void Start() { camera = Camera.main.transform; frustum = camera.GetComponent <CameraFrustumScript>(); if (frustum == null) { useFrustumForUpdate = false; } }
/// <summary> /// Initializes the fields when the script starts. /// </summary> void Start() { if (simulationIntegrated) { trafficData = (TrafficIntegrationData)this.GetComponent("TrafficIntegrationData"); vehControllers = new Dictionary <string, TrafficIntegrationVehicle>(); timeStepIndex = 0; lastTimeStepExecuted = -1; cameraFrustum = Camera.main.GetComponent <CameraFrustumScript>(); routingContr = FindObjectOfType <RoutingController>(); } }
/// <summary> /// Initializes the fields when the script starts. /// </summary> void Start() { if (conf.integrateSumo) { mc = FindObjectOfType <SumoMainController>(); tdb = (SumoTrafficDB)this.GetComponent("SumoTrafficDB"); vehControllers = new Dictionary <string, SumoVehicleController>(); timeStepIndex = 0; cameraFrustum = Camera.main.GetComponent <CameraFrustumScript>(); routingController = FindObjectOfType <RoutingController>(); } }
// Use this for initialization void Start() { Cursor.visible = false; SetMaterial(); pool = new List <Vector3>(); for (int i = 0; i < 10000; i++) { pool.Add(new Vector3()); } result = new List <float>(); TextAsset asset = Resources.Load("positions") as TextAsset; Stream s = new MemoryStream(asset.bytes); BinaryReader reader = new BinaryReader(s); // BinaryReader reader = new BinaryReader(File.Open("positions.json", FileMode.Open)); JSONNode ja = SimpleJSON.JSONNode.Deserialize(reader); for (int i = 0; i < ja.Count; i++) { Vector3 vec = UtilScript.JsonToVector3(ja[i]); posList.Add(vec); } pos = posList.ToArray(); Debug.Log("Num Lines: " + pos.Length); CameraFrustumScript cfs = Camera.main.GetComponent <CameraFrustumScript>(); front = cfs.GetFrontPlane(); back = new Vector3[4]; for (int i = 0; i < front.Length; i++) { back[i] = UtilScript.CloneVec3(front[i]); back[i].z = Camera.main.farClipPlane - Camera.main.nearClipPlane; } }
// Use this for initialization void Start() { ren = GetComponent <Renderer>() != null?GetComponent <Renderer>() : GetComponentInChildren <Renderer>(); frustum = Camera.main.GetComponent <CameraFrustumScript>(); if (frustum == null) { UseFrustumForUpdate = false; } ActionScriptBehaviour = GetComponent(ActionScript); if (ActionScriptBehaviour == null) { //Obsolete method, and there is no FrustumBasedAction.cs in the folder. //UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(gameObject, "Assets/Scripts/GaPSLabs/FrustumSystem/FrustumBasedAction.cs (53,13)", ActionScript); ActionScriptBehaviour = GetComponent(ActionScript); } if (UseFrustumForUpdate) { if (UnityEngine.GeometryUtility.TestPlanesAABB(frustum.Frustum, ren.bounds)) { _isInFrustum = true; oldIsInFrustum = _isInFrustum; if (ActionScriptBehaviour == null) { Debug.Log("There is no " + ActionScript); } else { // Debug.Log(name + " START Entered the frustum."); ActionScriptBehaviour.SendMessage(ActionMethodWhenEnteredFrustum); } } else { _isInFrustum = false; oldIsInFrustum = _isInFrustum; // Debug.Log(name + " START Exited the frustum."); ActionScriptBehaviour.SendMessage(ActionMethodWhenExitFrustum); oldIsInFrustum = _isInFrustum; } } }
// Use this for initialization void Start() { // float input = 237.5654665f; // // float part1 = GetColorPart1(input, 0, 1024); // float part2 = GetColorPart2(input, 0, 1024); // // Debug.Log ("MAP1: " + part1); // Debug.Log ("MAP2: " + part2); // Debug.Log ("Convert: " + PartsToFloat(part1, part2, 0, 1024)); cam = Camera.main; cfs = cam.GetComponent <CameraFrustumScript>(); front = cfs.GetFrontPlane(); back = new Vector3[4]; for (int i = 0; i < front.Length; i++) { back[i] = UtilScript.CloneVec3(front[i]); back[i].z = cam.farClipPlane - cam.nearClipPlane; } totalWidth = front[1].x - front[0].x; totalHeight = front[2].y - front[0].y; totalDepth = back[0].z - front[0].z; camPos = cam.transform.position; if (lumarcaMode == LUMARCA_MODE.Dots) { GenerateDots(); } else { GenerateLines(); MakeDiscreetAndCutOutsideOfCube(); } SetColorToPart(); }