Пример #1
0
 // Use this for initialization
 void Start()
 {
     cam = GameObject.Find ("Main Camera");
     cPos = cam.GetComponent<CameraFollow2> ();
     bar1.SetActive (false);
     bar2.SetActive (false);
     bar3.SetActive (false);
     wave = 0;
     delay = 0f;
 }
Пример #2
0
 // Finding necessary scripts and setting base variables
 void Start()
 {
     bounceScript = bounceContainer.GetComponent<VisGameObjectPropertyTrigger> ();
     cameraScript = camera.GetComponent<CameraFollow2> ();
     stopPointLeft = originPoint.transform.localPosition.x - buffer;
     stopPointRight = originPoint.transform.localPosition.x + buffer;
     zoomStopPointLeft = originPoint.transform.localPosition.x - zoomBuffer;
     zoomStopPointRight = originPoint.transform.localPosition.x + zoomBuffer;
     buildingStopPoingLeft = originPoint.transform.localPosition.x - buildingBuffer;
     buildingStopPointRight = originPoint.transform.localPosition.x + buildingBuffer;
 }
Пример #3
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.name == "Watermelon (1)")
        {
            p   = 1;
            cf1 = GameObject.FindObjectOfType <CameraFollow1>();
            cf1.StopFollowing();
        }
        if (other.gameObject.name == "Watermelon (2)")
        {
            p   = 2;
            cf2 = GameObject.FindObjectOfType <CameraFollow2>();
            cf2.StopFollowing();
        }

        //tämä muutettuna intiksi other.gameObject.name
        gm = GameObject.FindObjectOfType <GameManager>();
        gm.Finished(p);
    }
Пример #4
0
	// Use this for initialization
	void Start () {
		cam = GameObject.Find ("Main Camera");
		camPos = cam.GetComponent<CameraFollow2> ();
	}