Пример #1
0
 void Die()
 {
     isDied = true;
     if (coltDetach != null)
     {
         coltDetach();
     }
     else
     {
         Debug.LogAssertion($" Target -> _colt  is null");
     }
     if (_cameraEffect != null)
     {
         _cameraEffect.DieEffect();
         StartCoroutine(TimerForEnableDieText());
         // disable rigging
         vRRig.DisableForward();
         // detach colt
     }
     else
     {
         Debug.LogAssertion($"Target -> coltDetach is null, maybe player don't have colt in hands?");
     }
 }