public void Damage() { if (buildStatus < buildMax) { buildStatus = 0; gameObject.layer = unbuiltLayer; animator.SetInteger("buildState", buildStatus); animator.SetTrigger("death"); CameraDirector.ScreenShake(0.5f); } else { CameraDirector.Danger(transform.position.y); CameraDirector.ScreenShake(0.5f); if (damageState) { Kill(); } else { damageState = true; animator.SetTrigger("damage"); } } }
void Start() { verticalTarget = transform.position.y; verticalTargetMin = transform.position.y; verticalTargetMax = transform.position.y + 5.0f; instance = this; }
protected override void OnClick(UIMouseEventParameter p) { if (p.buttons.IsFlagSet(UIMouseButton.Left)) { CameraDirector.ToggleUI(); } base.OnClick(p); }
private void SetInitialVariables() { actualMovState = CharacterMovementState.Idle; pJumpState = CharacterJumpState.Grounded; cDirector = FindObjectOfType <CameraDirector>(); playerSizeX = SetPlayersizeX(); playerSizeY = SetPlayerSizeY(); groundDistance = playerSizeY / 2 + .02f; maxXSpeed = initialMaxSpeed; }
static public void Populate(float x, float y, int i) { TowerBlock block = WorldGetBlock(x, y); if (block == null) { block = Instantiate(instance.blockPrefab, new Vector3(x, y, 0.0f), Quaternion.identity) as TowerBlock; block.hpos = i; instance.towerBlocks.Add(block); instance.highest = y; CameraDirector.SetNewMax(instance.highest); } }
// Use this for initialization void Start() { anchorCrane = null; anchorCam = null; CheckCamera(); CreateAnchors(); prevCameraType = cameraType.ToString(); cameraDirector = GameObject.FindGameObjectWithTag("Director").GetComponent <CameraDirector>(); cameraDirector.RegisterCamera(gameObject); }
private void Awake() { Camera thisCam = this.GetComponent <Camera>(); if (CameraDirector.IsLoaded) { thisCam.enabled = false; this.GetComponent <AudioListener>().enabled = false; this.GetComponent <CinemachineBrain>().enabled = false; CameraDirector.CutTo(transform); gameObject.SetActive(false); this.tag = "Untagged"; } else { var controller = gameObject.AddComponent <MouseController>(); controller.clickables = LayerMask.GetMask("Walkable", "Interactable"); controller.cam = thisCam; this.tag = "MainCamera"; } }
SceneCaller InitSceneCaller() { CameraDirector cameraDirector = new CameraDirector( ConstCamera.EnumerateStudios()); CanvasDirector canvasDirector = new CanvasDirector( ConstStratum.EnumerateStrata(), uiCameraGenerator, cameraDirector); SceneDirector.Instance.Init(LoadSceneFromAssetBundle); SceneLoader sceneLoader = new SceneLoader(SceneDirector.Instance); BackgroundUiDirector.Instance.Init(canvasDirector); CoreUiDirector.Instance.Init(sceneLoader, canvasDirector); ResidentUiDirector.Instance.Init(canvasDirector); PopupUiDirector.Instance.Init(canvasDirector); OverlayUiDirector.Instance.Init(sceneLoader, canvasDirector); FrontmostUiDirector.Instance.Init(canvasDirector); return(new SceneCaller(sceneLoader)); }
private static GameDirector gameDirector; //シングルトン void Start() { if (ui_Director == null) { Debug.Log("ui_Directorがnull"); } if (playerDirector == null) { Debug.Log("player_Directorがnull"); } if (bossDirector == null) { Debug.Log("boss_Directorがnull"); } if (animDirector == null) { Debug.Log("anim_Directorがnull"); } enemyDirectors = new List <EnemyDirector>(); otherDirectors = new List <OtherDirector>(); cameraDirector = Camera.main.GetComponent <CameraDirector>(); charaFreeze = GetComponent <CharacterFreeze>(); cameraFreeze = GetComponent <CameraFreeze>(); otherFreeze = GetComponent <OtherFreeze>(); audioDirector = Camera.main.GetComponent <AudioDirector>(); gameDirector = this; canDoDirector = true; isWeaponFreezed = false; weaponStateMachine = playerDirector.GetComponentInChildren <WeaponStateMachine>(); freezeCount = 0; freezeList = new List <GameObject>(); isPaused = false; Application.targetFrameRate = 60; }
void Awake() { main = this; main.camera.eventMask = 1 << LayerMask.NameToLayer("Reading"); Mouse.Override(Mouse.Mode.ZoomOut); }
void Update() { if (Tower.gameOver) { return; } dy = py - Input.mousePosition.y; py = Input.mousePosition.y; if (Input.GetMouseButtonUp(0)) { endPos = new Vector2(Input.mousePosition.x, Input.mousePosition.y); if (scrollmode) { scrollmode = false; } if (swipeDown) { float deltax = (startPos.x - endPos.x); float deltay = (startPos.y - endPos.y); if (Mathf.Abs(deltax) > Mathf.Abs(deltay)) { if (Mathf.Abs(deltax) > swipeDistance) { if (Mathf.Sign(deltax) > 0) { blockSelector.Swipe(3); //left } else { blockSelector.Swipe(1); //right } } } else { if (Mathf.Abs(deltay) > swipeDistance) { if (Mathf.Sign(deltay) > 0) { blockSelector.Swipe(2); //down } else { blockSelector.Swipe(0); //up } } } swipeDown = false; } } else if (Input.GetMouseButtonDown(0)) { scrollmode = !blockSelector.NewPosition(Input.mousePosition.x, Input.mousePosition.y); swipeDown = !scrollmode; startPos = new Vector2(Input.mousePosition.x, Input.mousePosition.y); } else if (scrollmode && Input.GetMouseButton(0)) { float adjusted = dy; if (Application.platform == RuntimePlatform.Android) { adjusted *= 0.03f; float sign = Mathf.Sign(adjusted); adjusted *= adjusted * sign; } CameraDirector.MoveDelta(adjusted); } }
void Start () { _this = this; }
private void Awake() { Instance = this; }
//初期化関数 void Start() { cameraDire = Camera.main.GetComponent <CameraDirector>(); status = GetComponent <BossStatus>(); first = true; }
//初期化処理関数 void Start() { cameraOb = GetComponent <CameraObserver>(); cameraDirector = Camera.main.GetComponent <CameraDirector>(); isPlayer = false; }
public override void Start() { name = "CCX_MainWindow"; atlas = UIUtils.GetAtlas("Ingame"); backgroundSprite = "SubcategoriesPanel"; size = new Vector2(465, 180); isVisible = false; UIDragHandle dragHandle = AddUIComponent <UIDragHandle>(); dragHandle.target = parent; dragHandle.relativePosition = Vector3.zero; UIButton close = AddUIComponent <UIButton>(); close.size = new Vector2(30f, 30f); close.text = "X"; close.textScale = 0.9f; close.textColor = new Color32(118, 123, 123, 255); close.focusedTextColor = new Color32(118, 123, 123, 255); close.hoveredTextColor = new Color32(140, 142, 142, 255); close.pressedTextColor = new Color32(99, 102, 102, 102); close.textPadding = new RectOffset(8, 8, 8, 8); close.canFocus = false; close.playAudioEvents = true; close.relativePosition = new Vector3(width - close.width, 0); close.eventClicked += (c, p) => { if (isVisible) { CameraDirector.ToggleUI(); } }; // Control panel UILabel label = AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Cinematic Camera Extended"; label.relativePosition = new Vector2(8, 8); label.SendToBack(); UIPanel controlPanel = AddUIComponent <UIPanel>(); controlPanel.atlas = atlas; controlPanel.backgroundSprite = "GenericPanel"; controlPanel.color = new Color32(206, 206, 206, 255); controlPanel.size = new Vector2(width - 16, 46); controlPanel.relativePosition = new Vector2(8, 28); addKnotButton = UIUtils.CreateButton(controlPanel); addKnotButton.name = "CCX_AddKnot"; addKnotButton.textScale = 1.5f; addKnotButton.text = "+"; addKnotButton.size = new Vector2(40f, 30f); addKnotButton.relativePosition = new Vector3(8, 8); addKnotButton.tooltip = "Add a new point to the path"; playButton = UIUtils.CreateButton(controlPanel); playButton.name = "CCX_Play"; playButton.textScale = 1.5f; playButton.text = ">"; playButton.size = new Vector2(40f, 30f); playButton.playAudioEvents = false; playButton.relativePosition = new Vector3(controlPanel.width - playButton.width - 8, 8); playButton.tooltip = "Play the current path"; playSpeedDropDown = UIUtils.CreateDropDown(controlPanel); playSpeedDropDown.width = 75; playSpeedDropDown.items = new string[] { "x 1/16", "x 1/8", "x 1/4", "x 1/2", "x 1", "x 2", "x 4", "x 8", "x 16" }; playSpeedDropDown.selectedValue = "x 1"; playSpeedDropDown.relativePosition = new Vector3(playButton.relativePosition.x - playSpeedDropDown.width - 8, 8); playSpeedDropDown.tooltip = "Playback speed"; timelineSlider = controlPanel.AddUIComponent <UISlider>(); timelineSlider.name = "CCX_TimelineSlider"; timelineSlider.size = new Vector2(playSpeedDropDown.relativePosition.x - addKnotButton.relativePosition.x - addKnotButton.width - 20, 18); timelineSlider.relativePosition = new Vector2(addKnotButton.relativePosition.x + addKnotButton.width + 10, 14); UISlicedSprite bgSlider = timelineSlider.AddUIComponent <UISlicedSprite>(); bgSlider.atlas = atlas; bgSlider.spriteName = "BudgetSlider"; bgSlider.size = new Vector2(timelineSlider.width, 9); bgSlider.relativePosition = new Vector2(0, 4); bgSlider.tooltip = "Drag the slider to preview the animation"; UISlicedSprite thumb = timelineSlider.AddUIComponent <UISlicedSprite>(); thumb.atlas = atlas; thumb.spriteName = "SliderBudget"; timelineSlider.thumbObject = thumb; timelineSlider.minValue = 0f; timelineSlider.maxValue = 1f; timelineSlider.stepSize = 0; timelineSlider.value = 0; // FOV panel UIPanel fovPanel = AddUIComponent <UIPanel>(); fovPanel.atlas = atlas; fovPanel.backgroundSprite = "GenericPanel"; fovPanel.color = new Color32(206, 206, 206, 255); fovPanel.size = new Vector2(width - 120 - 8 * 3, 46); fovPanel.relativePosition = new Vector2(8, controlPanel.relativePosition.y + controlPanel.height + 8); label = fovPanel.AddUIComponent <UILabel>(); label.textScale = 0.9f; label.text = "Fov:"; label.autoSize = false; label.height = 30; label.verticalAlignment = UIVerticalAlignment.Middle; label.relativePosition = new Vector2(8, 8); fovInput = UIUtils.CreateTextField(fovPanel); fovInput.name = "CCX_MainFovInput"; fovInput.size = new Vector2(45f, 26); fovInput.text = (2f * CameraDirector.camera.fieldOfView).ToString(); fovInput.numericalOnly = true; fovInput.allowFloats = true; fovInput.padding.top = 6; fovInput.relativePosition = new Vector3(fovPanel.width - fovInput.width - 8, 10); fovInput.tooltip = "Field of view in degrees"; fovSlider = fovPanel.AddUIComponent <UISlider>(); fovSlider.name = "CCX_TimelineSlider"; fovSlider.size = new Vector2(fovInput.relativePosition.x - label.relativePosition.x - label.width - 20, 18); fovSlider.relativePosition = new Vector2(label.relativePosition.x + label.width + 10, 14); bgSlider = fovSlider.AddUIComponent <UISlicedSprite>(); bgSlider.atlas = atlas; bgSlider.spriteName = "BudgetSlider"; bgSlider.size = new Vector2(fovSlider.width, 9); bgSlider.relativePosition = new Vector2(0, 4); bgSlider.tooltip = "Drag the slider to change the field of view"; thumb = fovSlider.AddUIComponent <UISlicedSprite>(); thumb.atlas = atlas; thumb.spriteName = "SliderBudget"; fovSlider.thumbObject = thumb; fovSlider.minValue = 20f; fovSlider.maxValue = 179f; fovSlider.stepSize = 1f; fovSlider.value = CameraDirector.camera.fieldOfView * 2f; // FPS panel UIPanel fpsPanel = AddUIComponent <UIPanel>(); fpsPanel.atlas = atlas; fpsPanel.backgroundSprite = "GenericPanel"; fpsPanel.color = new Color32(206, 206, 206, 255); fpsPanel.size = new Vector2(120, 46); fpsPanel.relativePosition = new Vector2(fovPanel.relativePosition.x + fovPanel.width + 8, fovPanel.relativePosition.y); fpsInput = UIUtils.CreateTextField(fpsPanel); fpsInput.name = "CCX_FpsInput"; fpsInput.size = new Vector2(45f, 26); fpsInput.text = CameraDirector.fps.ToString(); fpsInput.numericalOnly = true; fpsInput.allowFloats = true; fpsInput.padding.top = 6; fpsInput.relativePosition = new Vector3(fpsPanel.width - fpsInput.width - 8, 10); fpsInput.tooltip = "Fps"; fpsInput.tooltip = "Sync the camera and the simulation at a set frame rate"; fpsCheckBox = UIUtils.CreateCheckBox(fpsPanel); fpsCheckBox.text = "Fps:"; fpsCheckBox.isChecked = false; fpsCheckBox.width = fpsPanel.width - fpsInput.width - 24; fpsCheckBox.relativePosition = new Vector2(8, 16); fpsCheckBox.tooltip = "Sync the camera and the simulation at a set frame rate"; // Hide UI checkbox hideUICheckBox = UIUtils.CreateCheckBox(this); hideUICheckBox.name = "CCX_HideUICheckBox"; hideUICheckBox.text = "Hide UI during playback"; hideUICheckBox.isChecked = true; hideUICheckBox.width = width - 16; hideUICheckBox.relativePosition = new Vector2(8, fovPanel.relativePosition.y + fovPanel.height + 8); // Start simulation checkbox startSimCheckBox = UIUtils.CreateCheckBox(this); startSimCheckBox.name = "CCX_StartSimCheckBox"; startSimCheckBox.text = "Unpause simulation"; startSimCheckBox.isChecked = false; startSimCheckBox.width = (width - 16) / 2; startSimCheckBox.relativePosition = new Vector2(8, hideUICheckBox.relativePosition.y + hideUICheckBox.height + 8); // FastList fastList = UIFastList.Create <UIKnotsListRow>(this); fastList.backgroundSprite = "UnlockingPanel"; fastList.width = width - 16; fastList.height = 46 * 5; fastList.canSelect = true; fastList.relativePosition = new Vector3(8, startSimCheckBox.relativePosition.y + startSimCheckBox.height + 8); fastList.rowHeight = 46f; fastList.rowsData = CameraDirector.cameraPath.knots; // Load/Save saveLoadButton = UIUtils.CreateButton(this); saveLoadButton.name = "CCX_SaveLoadButton"; saveLoadButton.text = "Save/Load"; saveLoadButton.size = new Vector2(100f, 30f); saveLoadButton.relativePosition = new Vector3(width - saveLoadButton.width - 8, fastList.relativePosition.y + fastList.height + 8); saveLoadButton.tooltip = "Work in progress"; height = saveLoadButton.relativePosition.y + saveLoadButton.height + 8; dragHandle.size = size; absolutePosition = new Vector3(savedWindowX.value, savedWindowY.value); MakePixelPerfect(); addKnotButton.eventClicked += (c, p) => { int i = CameraDirector.cameraPath.AddKnot(); fastList.DisplayAt(i); timelineSlider.minValue = 0f; float duration = CameraDirector.cameraPath.CalculateTotalDuraction(); if (duration <= 0f) { duration = 1f; } timelineSlider.maxValue = duration; }; playButton.eventClicked += (c, p) => { CameraDirector.cameraPath.Play(); }; timelineSlider.eventMouseDown += (c, p) => { CameraPath.currentTransfrom = new Knot(); }; timelineSlider.eventValueChanged += (c, p) => { CameraDirector.cameraPath.SetToTime(p); }; hideUICheckBox.eventCheckChanged += (c, p) => { CameraDirector.freeCamera = p; }; startSimCheckBox.eventCheckChanged += (c, p) => { CameraDirector.startSimulation = p; }; fovSlider.eventValueChanged += (c, p) => { CameraDirector.camera.fieldOfView = p / 2f; fovInput.text = p.ToString(); }; fovInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { CameraDirector.camera.fieldOfView = Mathf.Clamp(value, 20f, 179f) / 2f; if (fovSlider.value != value) { fovSlider.value = value; } } fovInput.text = (2f * CameraDirector.camera.fieldOfView).ToString(); }; fovInput.eventMouseWheel += (c, p) => { if (!p.used) { fovSlider.value += p.wheelDelta; p.Use(); } }; fpsCheckBox.eventCheckChanged += (c, p) => { CameraDirector.useFps = p; }; fpsInput.eventTextSubmitted += (c, p) => { float value; if (float.TryParse(p, out value)) { CameraDirector.fps = Mathf.Max(0, value); } fpsInput.text = CameraDirector.fps.ToString(); }; fpsInput.eventMouseWheel += (c, p) => { if (!p.used) { CameraDirector.fps = Mathf.Max(0, CameraDirector.fps + p.wheelDelta); fpsInput.text = CameraDirector.fps.ToString(); p.Use(); } }; saveLoadButton.eventClicked += (c, p) => { if (saveLoadWindow == null) { saveLoadWindow = (UISaveLoadWindow)GetUIView().AddUIComponent(typeof(UISaveLoadWindow)); } else { Destroy(saveLoadWindow); } }; DebugUtils.Log("UIMainWindow created"); }