/// <summary> Stop the camera. </summary> public virtual void Stop() { if (!m_IsPlaying) { return; } NRDebugger.Info("[CameraController] Start to Stop"); // If there is no a active texture, pause and release camera resource. if (m_ActiveTextures.Count == 0) { m_IsPlaying = false; #if !UNITY_EDITOR CameraDataProvider.StopCapture(); #endif Release(); } }