public void GenerateZone(CameraCustomType _type) { type = _type; switch (type) { case CameraCustomType.Combat: GenerateCombatZone(); break; case CameraCustomType.Circle: GenerateCircleZone(); break; } genCollider.isTrigger = true; }
public void InitCamera(CameraCustomType _type, CameraZone _zone) { type = _type; zone = _zone; }