public void drop(PedestalBehavior pedestal)
    {
        if (pickedUp && current == 0)
        {
            if (!audiosrc.isPlaying)
            {
                Debug.Log(audiosrc.clip + "hi");
                audiosrc.clip = clip;
                audiosrc.PlayOneShot(clip, 1);
            }
            CameraBehavior.Shake(0.4f, 0.25f);
            mechanic.onDrop(currentPlayer);
            pedestal.onOrbAdd(this);
            currentPlayer.properties.currentOrb     = null;
            GetComponent <BoxCollider2D>().enabled  = true;
            GetComponent <SpriteRenderer>().enabled = true;
            pickedUp = false;
            current  = cooldown;
            foreach (Transform child in transform)
            {
                child.gameObject.SetActive(true);
            }
            currentPedestal = pedestal;
            this.transform.SetParent(currentPedestal.transform);

            transform.position = pedestal.transform.position + pedestal.transform.up * pedestal.heightOffset;
            pedestal.hasOrb    = true;
            if (currentPlayer.orbUI != null)
            {
                currentPlayer.orbUI.setDisabled();
            }
        }
    }
 // Update is called once per frame
 void FixedUpdate()
 {
     if (current > 0)
     {
         current--;
     }
     if (!pickedUp)
     {
         if (Input.GetButtonDown("Interact") && playerInRange && current == 0 && currentPlayer.properties.currentOrb == null)
         {
             //Sound
             if (!audiosrc.isPlaying)
             {
                 Debug.Log(audiosrc.clip + "hi");
                 audiosrc.clip = clip;
                 audiosrc.PlayOneShot(clip, 0.8f);
             }
             // Drop
             CameraBehavior.Shake(0.4f, 0.25f);
             currentPlayer.properties.currentOrb = this;
             // Disable orb
             GetComponent <BoxCollider2D>().enabled  = false;
             GetComponent <SpriteRenderer>().enabled = false;
             foreach (Transform child in transform)
             {
                 child.gameObject.SetActive(false);
             }
             // UI
             if (currentPlayer.orbUI != null)
             {
                 currentPlayer.orbUI.loadMechanic(type);
                 currentPlayer.orbUI.setActive();
                 currentPlayer.orbUI.setFillStatus(0);
             }
             // Event
             mechanic.onPickup(currentPlayer);
             current  = cooldown;
             pickedUp = true;
             if (currentPedestal != null)
             {
                 currentPedestal.onOrbRemove(this);
                 currentPedestal.hasOrb = false;
                 currentPedestal        = null;
             }
         }
     }
 }