void TargetSetSpawn(NetworkConnection nc, NetworkInstanceId sId) { //for(uint i =0; i<10; i++) //{ // print(i + " rpc " + ClientScene.FindLocalObject(new NetworkInstanceId(i))); //} spawn = ClientScene.FindLocalObject(sId); //print(spawn); //print(sId); gm.clientFace = spawn.transform.forward; GameObject c = Instantiate(CamPre); cam = c.GetComponent <CamMove>(); inp.setCamera(c.GetComponent <Camera>()); gm.setCam(c.GetComponent <Camera>()); cam.setup(spawn); }