private void show() { preTimeScale = Time.timeScale; Time.timeScale = 0; AudioListener aux = cam.GetComponent <AudioListener>(); Debug.Assert(aux != null); AudioListener.pause = true; foreach (Transform child in this.gameObject.transform) { child.gameObject.SetActive(true); } CamLook comprovant = cam.GetComponent <CamLook>(); Debug.Assert(comprovant != null); comprovant.DesfixarCursor(); }