public frmBasicSetup() { camControl = new CamControl(); InitializeComponent(); //获取摄像头设备 RefreshCombo(); if (frmLogin.UserLevel == 2) { gbSmsSettings.ForeColor = Color.FromArgb(250, 250, 250); groupBox1.ForeColor = Color.FromArgb(250, 250, 250); foreach (Control lbl in gbSmsSettings.Controls) { if (lbl is Label) { lbl.ForeColor = Color.FromArgb(250, 250, 250); } } foreach (Control lbl in Controls) { if (lbl is Label) { lbl.ForeColor = Color.FromArgb(250, 250, 250); } } this.llblContactYourAdministrator.LinkColor = Color.FromArgb(250, 250, 250); this.label3.ForeColor = Color.FromArgb(250, 250, 250); frmMainMenu mianColor = new frmMainMenu(); this.btnSaveSetup.BackColor = mianColor.color4; this.btnDefault.BackColor = mianColor.color4; this.llblForgotPassword.LinkColor = Color.FromArgb(250, 250, 250); this.BackColor = mianColor.color3; } }
public void EscapeKey() { //means is playing //&& Program.GameFullyLoaded() is to not allow touch ESC while is loadig if (!CamControl.IsMainMenuOn() && Program.GameFullyLoaded()) { if (Program.MouseListener.IsAWindowShownNow()) { Program.MouseListener.HidePersonBuildOrderNotiBulletinHelpWin(); return; } CamControl.ChangeTo("Main"); Program.gameScene.PauseGameSpeed(); Program.MouseListener.HideMainGUI(); Program.MyScreen1.LoadMainMenuWithResumeBtn(); CamControl.CAMRTS.StopReportingAudioNow(); } //is on main Menu else if (CamControl.IsMainMenuOn() && Program.GameFullyLoaded()) { CamControl.ChangeTo("Game"); Program.gameScene.ResumeGameSpeed(); Program.MyScreen1.DestroyCurrentMenu(); Program.MouseListener.ShowMainGUI(); CamControl.CAMRTS.ReportAudioNow(); } }
// Use this for initialization void Start() { // StartCoroutine (Shoot ()); rb = GetComponent <Rigidbody2D>(); cam = GameObject.Find("Main Camera").GetComponent <CamControl> (); player = GameObject.Find("Raven Player"); }
public void StartGame() { // orders = gameObject.AddComponent<Orders>(); Debug.Log("switching on UI"); ui = gameObject.AddComponent <UI>(); GameObject.FindGameObjectWithTag("MainCamera").GetComponent <Camera>().enabled = true; GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CamControl>().enabled = true; ui.gameLoadedSummaryWindow = true; // camControls = Camera.main.transform.GetComponent <CamControl>(); // update lists of chits and controllers for (int f = 0; f < factions.Count; f++) { factions[f].UpdateListOfChits(); factions[f].UpdateListOfControllers(); } currentChar = playerFaction.controllers[playerFaction.step]; currentChar.remainingCR = currentChar.commandRating; numberOfFactions = factions.Count; int tileID = currentChar.GetComponent <Chit>().tile.id; // Get the ActiveRegionHoop, and set it up activeRegionHoop = (GameObject)GameObject.Find("ActiveRegionHoop"); activeRegionHoop.GetComponent <ActiveRegionHoop>().setPlanet(this); SetActiveTiles(tileID); }
public static Sound PlaySoundOneTime(string soundToPlayRoot, Vector3 iniPos = new Vector3(), Transform container = null) { return(null); CamControl mainCam = USearch.FindCurrentCamera(); Sound temp = null; if (Settings.ISSoundOn) { if (iniPos == Vector3.zero) { iniPos = mainCam.transform.GetComponent <Camera>().transform.position; } temp = (Sound)General.Create(soundToPlayRoot, iniPos); } if (container == null) { temp.transform.SetParent(mainCam.transform.GetComponent <Camera>().transform); } else { temp.transform.SetParent(container); } return(temp); }
protected override void Update(GameTime gameTime) { CurrentGameTime = gameTime; InputKeyboard.UpdateState(); InputMouse.UpdateState(); if (InputKeyboard.KeyNowPressed(Keys.I)) { StatusText.DrawStatus = !StatusText.DrawStatus; } if (InputKeyboard.KeyNowPressed(Keys.H)) { StatusText.DrawControls = !StatusText.DrawControls; } StatusText.Update(); ManipulationMenu.Update(); if (Pause) { PausedActions(); } else { RunningActions(); } CamControl.Update(); }
/// <summary> /// Will destroy current form and will load loading screebn /// </summary> public void DestroyCurrLoadLoading() { CamControl.ChangeTo("Game"); current.Destroy(); LoadLoadingScreen(); }
private MyForm main;//the main GUI public void LoadMainGUI() { if (main == null) { main = (MyForm)Create(Root.mainGUI, new Vector2()); } //can only be one on scene to work _buildingsMenu = FindObjectOfType <BuildingsMenu>(); _descriptionWindow = FindObjectOfType <DescriptionWindow>(); _personWindow = FindObjectOfType <PersonWindow>(); _buildingWindow = FindObjectOfType <BuildingWindow>(); _addOrderWindow = FindObjectOfType <AddOrderWindow>(); _notificationWindow = FindObjectOfType <NotificationWindowGO>(); BulletinWindow = FindObjectOfType <BulletinWindow>(); QuestWindow = FindObjectOfType <QuestWindow>(); _helpWindow = FindObjectOfType <HelpWindow>(); TutoWindow1 = FindObjectOfType <TutoWindow>(); //Debug.Log("LoadMainGUI() GUI"); if (CamControl.IsMainMenuOn()) { HideMainGUI(); } }
public void OnFrame() { Dispatcher.ProcessFrame(); CamControl.Update(ActiveCamera, State != AppState.World); EditManager.Instance.UpdateChanges(); // do not move before mCamControl.Update to have the latest view/projection if (State == AppState.World) { UpdateCursorPosition(); UpdateBrushTime(TimeManager.Instance.GetTime()); CheckUpdateGlobalBuffer(); } GraphicsContext.Context.VertexShader.SetConstantBuffer(0, mGlobalBuffer.Native); GraphicsContext.Context.PixelShader.SetConstantBuffer(0, mGlobalBuffer.Native); MapManager.OnFrame(ActiveCamera); if (!HideWMO) { WmoManager.OnFrame(ActiveCamera); } if (!HideM2) { M2Manager.OnFrame(ActiveCamera); } WorldTextManager.OnFrame(ActiveCamera); BoundingBoxDrawManager.OnFrame(); }
public void Update() { if (Program.MouseListener.IsAWindowShownNow() || CamControl.IsMainMenuOn() || _lastCompleted < 0) { return; } if (Program.gameScene.IsPassingTheTutoNow()) { return; } //to show others and loaded if (Time.time > _lastCompleted + _timeToNextQuest) { if (Dialog.IsActive() || BuildingPot.Control.CurrentSpawnBuild != null) { //so goes trhu again in 30s _lastCompleted = Time.time - 60; return; } if (_currentQuests.Count == 0) { AddANewQuest(); } else { ShowQuestBtn(); } } }
public void Awake() { interactionManager = FindObjectOfType <InteractionManager>(); tilemesh = GetChildren("tile")[0].gameObject; meshRenderer = tilemesh.GetComponent <Renderer>(); anchorCount = GetCount("anchor"); connectorCount = GetCount("connector"); connectorOffset = new Vector3[connectorCount]; int c = 0; for (int i = 0; i < transform.childCount; i++) { Transform child = transform.GetChild(i); if (child.name.Contains("connector")) { //calculate LOCAL offsets to each connector //connectorOffset[c++] = child.localPosition - Vector3.zero; connectorOffset[c++] = child.position - transform.position; } } exploreToken = transform.Find("Exploration Token").transform; exploreToken.localPosition = new Vector3(exploreToken.localPosition.x, 2, exploreToken.localPosition.z); exploreToken.gameObject.SetActive(false); meshRenderer.material.SetFloat("_sepiaValue", 1); triggerManager = FindObjectOfType <TriggerManager>(); camControl = FindObjectOfType <CamControl>(); //StartCoroutine( Wait1Frame() ); }
/// <summary> /// Load terrain and water /// </summary> /// <param name="terrainRoot"></param> public void LoadTerrain() { Debug.Log("LoadTerrain:" + Time.time); //bz music CamControl.CreateCam(H.CamRTS); if (string.IsNullOrEmpty(Program.MyScreen1.TerraRoot)) { //the default terrain Terreno = Terreno.CreateTerrain(Root.bayAndMountain1River, true); } else { //will create cvamera if is null Terreno = Terreno.CreateTerrain(Program.MyScreen1.TerraRoot); } if (WaterBody == null) { //at the Moment Water Small is not visible Apr1 2016. since the mirror was duplicating //the Draw calls _waterBody = General.Create(Root.waterSmall, new Vector3(0, 8, 0)); } controllerMain = Create(Root.controllerMain, container: Program.ClassContainer.transform) as ControllerMain; Debug.Log("LoadTerrain:" + Time.time); }
// Update is called once per frame //void LateUpdate() private void Update() { if (Program.MouseListener.IsAWindowScrollableShownNow() || CamControl.IsMainMenuOn() || ScrollViewShowInventory.IsMouseOnMe || Program.IsMouseOnScrollableContent) { return; } //initiales current obj pos and rot to... InitializeObjects(); CreateTargetAndUpdate(); if (!Program.IsInputLocked && U2D.IsMouseOnScreen() && !MiniMapRTS.isOnTheLimits && BuildingPot.Control != null && BuildingPot.Control.Registro.AllBuilding.Count > 0) { ControlInput(); MouseInBorderDealer(); } AlignYInZero(); RotateScript(); rotateRTS.Update(); //CameraFOV(); }
public frmCodeScann() { camControl = new CamControl(); InitializeComponent(); barcodeReader = new BarcodeReader { AutoRotate = true, TryInverted = true, Options = new DecodingOptions { TryHarder = true } }; barcodeReader.ResultPointFound += point => { if (point == null) { resultPoints.Clear(); } else { resultPoints.Add(point); } }; resultPoints = new List <ResultPoint>(); lastResults = new List <Result>(); Renderer = typeof(BitmapRenderer); if (frmLogin.UserLevel == 2) { frmMainMenu mianColor = new frmMainMenu(); this.BackColor = mianColor.color3; } }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D>(); deathCounter = GameObject.Find("Manager").GetComponent <GameManager> (); player = GameObject.Find("Raven Player"); cam = GameObject.Find("Main Camera").GetComponent <CamControl> (); currentTimeBABY = timer; }
public static CamControl Create(string root, Vector3 origen = new Vector3()) { CamControl obj = null; obj = (CamControl)Resources.Load(root, typeof(CamControl)); obj = (CamControl)Instantiate(obj, origen, Quaternion.identity); return(obj); }
/// <summary> /// Load the main menu /// </summary> public void LoadMainMenu() { current = (MyForm)General.Create(Root.mainMenu, new Vector2()); mainMenuForm = current; CamControl.ChangeTo("Main"); Debug.Log("Load Main Menu"); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); box = GetComponent <BoxCollider2D> (); debugPts = new Vector2[2]; cam = GameObject.Find("Main Camera").GetComponent <CamControl> (); //timeAlive = 0; }
// Use this for initialization void Start() { // StartCoroutine (Shoot ()); rb = GetComponent <Rigidbody2D>(); deathCounter = GameObject.Find("Manager").GetComponent <GameManager> (); player = GameObject.Find("Raven Player"); dashToo = playerMove.GetComponent <playerMovement> ().isDashing; cam = GameObject.Find("Main Camera").GetComponent <CamControl> (); }
// Use this for initialization private void Start() { iniTransf = transform; mainCam = USearch.FindCurrentCamera(); if (isToKeepDistanceFromCamAndRotateLikeChild) { difference = mainCam.transform.position - transform.position; } }
private void Awake() { if (me != null) { Destroy(gameObject); return; } me = this; defaultPos = transform.position; }
void Awake() { if (instance != null && instance != this) { Destroy(this); } if (instance == null) { instance = this; } }
// Update is called once per frame void Update() { if (KeepTransform != null && _rectTransform != null) { _rectTransform.position = CamControl.RTSCamera().WorldToScreenPoint(KeepTransform.position); } if (MyBuilding == null || MyBuilding.PositionFixed) { Destroy(gameObject); } }
// Use this for initialization void Start() { GameObject.Find ("sim").GetComponent<BoxCollider2D>().enabled = false; GameObject.Find ("nao").GetComponent<BoxCollider2D>().enabled = false; timer[3] = 5f; start = false; cmt_plr = GameObject.FindGameObjectWithTag("Player").GetComponent<ComunicationAndStatusPlayer>(); plr_mov = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMove>(); npc_mov = GameObject.Find("NPCF").GetComponent<NPCMove>(); cam = GameObject.Find ("Main Camera").GetComponent<CamControl> (); cam_size = GameObject.Find ("Main Camera").GetComponent<Camera> (); }
static private void LoadAllAudios() { if (_soundsLib.Count > 0) { return; } soundsCointaner = General.Create(Root.classesContainer, CamControl.CurrentCamera().transform.position, "SoundContainer", CamControl.CurrentCamera().transform); //starts the music MusicManager.Start(); }
protected void OnMouseEnter() { //so dont show on top of other while placing a building if (BuildingPot.InputMode == Mode.Placing) { return; } if (Program.MouseListener.IsAWindowShownNow() || CamControl.IsMainMenuOn()) { return; } PublicSpawnHelp(); }
private void Awake() { if (null == cam) { cam = FindObjectOfType <CamControl>(); } playerPrefab = AlternateAssets.GetPrefab("Player"); //if (null == camAssist) //{ // camAssist = FindObjectOfType<CamControlEZ>(); //} }
// Update is called once per frame new internal void Update() { if (isToFollowCamera) { if (Camera.main != null) { transform.position = Camera.main.transform.position; } else { mainCamera = USearch.FindCurrentCamera(); transform.position = mainCamera.transform.position; } } }
/// <summary> /// Will ray cast to all obj from active camera will ret the raycast /// </summary> /// <param name="screenPoint"></param> /// <returns></returns> public static RaycastHit RayCastAll(Vector2 screenPoint) { CamControl mainCam = USearch.FindCurrentCamera(); RaycastHit HitMouse = new RaycastHit(); if (Physics.Raycast(mainCam.transform.GetComponent <Camera>().ScreenPointToRay(screenPoint), out HitMouse, Mathf.Infinity)) { } else { //Debug.Log("Mouse Did not Hit any obj UPoly.cs"); } return(HitMouse); }
/// <summary> /// Will ray cast to layer , from active camera will ret the raycast /// </summary> /// <param name="screenPoint"></param> /// <returns></returns> public static RaycastHit RayCastLayer(Vector2 screenPoint, int layerNumb) { CamControl mainCam = USearch.FindCurrentCamera(); RaycastHit HitMouse = new RaycastHit(); int layerMask = 1 << layerNumb; if (Physics.Raycast(mainCam.transform.GetComponent <Camera>().ScreenPointToRay(screenPoint), out HitMouse, Mathf.Infinity, layerMask)) { } else { //Debug.Log("Mouse Did not Hit Layer:"+layerNumb); } return(HitMouse); }
public static CamControl FindCurrentCamera() { CamControl cc = new CamControl(); if (CamControl.CAMFollow != null) { cc = CamControl.CAMFollow; } //else if (CamControl.CAMFPS != null) //{ // print("CAMFPS doesnt inherit from CAMControl"); //} else if (CamControl.CAMRTS != null) { cc = CamControl.CAMRTS; } return(cc); }
// Use this for initialization void Start () { cam = Camera.main.GetComponent<CamControl>(); camInitPos = cam.transform.position; nodes = new List<Node>(); connections = new List<Connection>(); focusConnections = new List<Connection>(); nodeContainer = transform.FindChild("nodes"); connectionContainer = transform.FindChild("connections"); for (int i = 0; i < numStartNodes; i++) { addNode(); } OSCMaster.init (); OSCMaster.neuronPulseReceived += neuronPulseReceived; OSCMaster.neuronZoomReceived += neuronZoomReceived; OSCMaster.nodeSizeReceived += nodeSizeReceived; }
// Use this for initialization void Start() { plr_mov = GameObject.FindGameObjectWithTag ("Player").GetComponent<PlayerMove> (); plr_cmt = GameObject.FindGameObjectWithTag ("Player").GetComponent<ComunicationAndStatusPlayer> (); cam = GameObject.Find ("Main Camera").GetComponent<CamControl> (); }
void Start() { Debug.Log ("switching on Turn"); camControls = Camera.main.transform.GetComponent<CamControl>(); planet = GameObject.Find("Planet").GetComponent<Planet>(); // Get the ActiveRegionHoop, and set it up activeRegionHoop = (GameObject)GameObject.Find("ActiveRegionHoop"); activeRegionHoop.GetComponent<ActiveRegionHoop>().setPlanet(planet); // planet.turn = this; numFactions = planet.factions.Count; // randomly pick who gets first turn currentFctr = Random.Range(0, numFactions); planet.factions[currentFctr].cycle++; // UpdateTurn(); }
public void StartGame() { // orders = gameObject.AddComponent<Orders>(); Debug.Log("switching on UI"); ui = gameObject.AddComponent<UI>(); GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>().enabled = true; GameObject.FindGameObjectWithTag("MainCamera").GetComponent<CamControl>().enabled = true; ui.gameLoadedSummaryWindow = true; // camControls = Camera.main.transform.GetComponent<CamControl>(); // update lists of chits and controllers for (int f=0; f<factions.Count; f++) { factions[f].UpdateListOfChits(); factions[f].UpdateListOfControllers(); } currentChar = playerFaction.controllers[playerFaction.step]; currentChar.remainingCR = currentChar.commandRating; numberOfFactions = factions.Count; int tileID = currentChar.GetComponent<Chit>().tile.id; // Get the ActiveRegionHoop, and set it up activeRegionHoop = (GameObject)GameObject.Find("ActiveRegionHoop"); activeRegionHoop.GetComponent<ActiveRegionHoop>().setPlanet(this); SetActiveTiles(tileID); }
// Use this for initialization void Start() { // Inicializando Valor Das Variaveis Publicas Somente Para Comunicaçao (assim evitando erros) comunication = false; start_dial = false; // cores this.gameObject.GetComponent<SpriteRenderer> ().color = new Color (Random.Range(0,1f),Random.Range(0,1f),Random.Range(0,1f)); // Importanto Componentes (<Scripts>,<SpriteRenderer>) plr_spr = GameObject.FindGameObjectWithTag("plr_bln").GetComponent<SpriteRenderer>(); plr_bln = GameObject.FindGameObjectWithTag("Player").GetComponent<ComunicationAndStatusPlayer>(); plr_mov = GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMove>(); cntrl = GameObject.Find("Main Camera").GetComponent<CamControl>(); kpt_cool = GameObject.FindGameObjectWithTag("Player").GetComponent<KeepinItCool>(); //anima = GetComponent<NPCAnim>(); }