public void FixValues(CallbackFloatPointer callback) { fixed(Vector4f *rowPtr = &Row0) { callback((float *)rowPtr); } }
public void FixValues(CallbackFloatPointer Callback) { fixed(float *Pointer = &this.X) Callback(Pointer); }
public void FixValues(CallbackFloatPointer Callback) { fixed (Vector4f* RowPtr = &this.Row0) { Callback((float*)RowPtr); } }
public void FixValues(CallbackFloatPointer Callback) { fixed (float* Pointer = &this.X) Callback(Pointer); }