private void CastError(GameClient client) { client.LastCastedSpell = null; client.LastCastTarget = null; client.IsCurrentlyCasting = false; CallHelper.Reset(); }
internal static void SpellBegin(object sender, Packet e) { var client = Collections.AttachedClients[(int)sender]; client.IsCurrentlyCasting = true; CallHelper.Reset(); CasterHelper.Reset(); }
private void AlreadyCursed(GameClient client, Match match) { client.IsCurrentlyCasting = false; if (client.LastCastTarget == null || client.LastCastedSpell == null) { return; } string value = match.Groups[1].Value; if (!string.IsNullOrWhiteSpace(value)) { SetIsCursed(client, value); } CallHelper.Reset(); }
internal static void EquipmentUpdated(object sender, Packet e) { var client = Collections.AttachedClients[(int)sender]; var slot = e.ReadByte(); e.ReadInt16(); e.ReadByte(); var name = e.ReadString8(); if (slot == 1) { if (Collections.BaseStaffs.ContainsKey(name)) { client.EquippedWeaponId = Collections.BaseStaffs[name].Id; client.EquippedWeapon = name; client.LastEquipmentUpdate = DateTime.Now; Console.WriteLine(client.EquippedWeaponId); } CallHelper.Reset(); } }
private void AlreadyCasted(GameClient client) { client.IsCurrentlyCasting = false; if (client.LastCastTarget == null || client.LastCastedSpell == null) { return; } #region curse if (client.LastCastedSpell.Name.StartsWith("ard cradh")) { SetIsCursed(client, "ard cradh"); } #endregion #region fas if (client.LastCastedSpell.Name.StartsWith("mor fas nadur")) { SetIsFas(client, "mor fas nadur"); } #endregion CallHelper.Reset(); }
private void GmPorted(GameClient client) { client.Paused = true; CallHelper.Reset(); }
private void CastMissed(GameClient client) { CallHelper.Reset(); }
private void CastedSpell(GameClient client, Match match) { client.IsCurrentlyCasting = false; if (client.LastCastTarget == null || client.LastCastedSpell == null) { return; } string value = match.Groups[1].Value; switch (value) { #region fas case "beag fas nadur": SetIsFas(client, value); break; case "fas nadur": SetIsFas(client, value); break; case "mor fas nadur": SetIsFas(client, value); break; case "ard fas nadur": SetIsFas(client, value); break; #endregion #region curse case "beag cradh": SetIsCursed(client, value); break; case "cradh": SetIsCursed(client, value); break; case "mor cradh": SetIsCursed(client, value); break; case "ard cradh": SetIsCursed(client, value); break; case "Dark Seal": SetIsCursed(client, value); break; case "Darker Seal": SetIsCursed(client, value); break; #endregion #region aite case "beag naomh aite": case "naomh aite": case "mor naomh aite": case "ard naomh aite": #endregion #region Ao case "ao beag cradh": if (client.Attributes.Serial == client.LastCastTarget.Serial) { client.Attributes.HasBC = false; } break; case "ao cradh": if (client.Attributes.Serial == client.LastCastTarget.Serial) { client.Attributes.HasCradh = false; } break; case "ao mor cradh": if (client.Attributes.Serial == client.LastCastTarget.Serial) { client.Attributes.HasMorCradh = false; } break; case "ao ard cradh": if (client.Attributes.Serial == client.LastCastTarget.Serial) { client.Attributes.HasArdCradh = false; } break; #endregion default: break; } CallHelper.Reset(); }