// Start is called before the first frame update void Start() { // init stuff arRaycastManager = FindObjectOfType <ARRaycastManager>(); placeButton.onClick.AddListener(PlaceButtonEvent); dockPlaceButton.onClick.AddListener(PlaceButtonEvent); deleteButton.onClick.AddListener(DeleteNote); saveButton.onClick.AddListener(SaveNotes); loadButton.onClick.AddListener(LoadNotes); resetButton.onClick.AddListener(ReloadScene); saveInputField.text = "save.dat"; infoTextBehavior = GameObject.Find("Info Text (TMP)").GetComponent <InfoTextBehavior>(); caliperEventCreatorScript = GetComponent <CaliperEventCreator>(); }
// Start is called before the first frame update void Start() { caliperEventCreatorScript = GetComponent <CaliperEventCreator>(); createNotesScript = GameObject.Find("Interaction").GetComponent <CreateNotes>(); }
// Start is called before the first frame update void Start() { caliperEventCreatorScript = GetComponent <CaliperEventCreator>(); }