Пример #1
0
    // Start is called before the first frame update
    void Start()
    {
        // init stuff
        arRaycastManager = FindObjectOfType <ARRaycastManager>();

        placeButton.onClick.AddListener(PlaceButtonEvent);
        dockPlaceButton.onClick.AddListener(PlaceButtonEvent);
        deleteButton.onClick.AddListener(DeleteNote);
        saveButton.onClick.AddListener(SaveNotes);
        loadButton.onClick.AddListener(LoadNotes);
        resetButton.onClick.AddListener(ReloadScene);

        saveInputField.text = "save.dat";

        infoTextBehavior = GameObject.Find("Info Text (TMP)").GetComponent <InfoTextBehavior>();

        caliperEventCreatorScript = GetComponent <CaliperEventCreator>();
    }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        caliperEventCreatorScript = GetComponent <CaliperEventCreator>();

        createNotesScript = GameObject.Find("Interaction").GetComponent <CreateNotes>();
    }
Пример #3
0
 // Start is called before the first frame update
 void Start()
 {
     caliperEventCreatorScript = GetComponent <CaliperEventCreator>();
 }