public void UnregisterListener(CalibrationStepEventListener listener)
 {
     if (eventListeners.Contains(listener))
     {
         eventListeners.Remove(listener);
     }
 }
 // Register
 public void RegisterListener(CalibrationStepEventListener listener)
 {
     if (!eventListeners.Contains(listener))
     {
         eventListeners.Add(listener);
     }
 }
Пример #3
0
    void Awake()
    {
        eventListener = GetComponent <CalibrationStepEventListener>();

        uiManager = FindObjectOfType <UIManager>();

        model         = GameObject.Find("CalibrationInstructionModel");
        modelAnimator = model.GetComponent <Animator>();
    }