Пример #1
0
    public virtual void Draw(Mat src, Mat dst)
    {
        var points      = new MatOfPoint2f();
        var patternSize = new Size((int)SizeX, (int)SizeY);

        var found = false;

        switch (boardType)
        {
        case BoardType.ChessBoard:
            found = Calib3d.findChessboardCorners(src, patternSize, points, Calib3d.CALIB_CB_ADAPTIVE_THRESH | Calib3d.CALIB_CB_FAST_CHECK | Calib3d.CALIB_CB_NORMALIZE_IMAGE);

            break;

        case BoardType.CirclesGrid:
            found = Calib3d.findCirclesGrid(src, patternSize, points, Calib3d.CALIB_CB_SYMMETRIC_GRID);
            break;

        case BoardType.AsymmetricCirclesGrid:
            found = Calib3d.findCirclesGrid(src, patternSize, points, Calib3d.CALIB_CB_ASYMMETRIC_GRID);
            break;
        }

        if (found)
        {
            if (boardType == BoardType.ChessBoard)
            {
                Imgproc.cornerSubPix(src, points, new Size(5, 5), new Size(-1, -1), new TermCriteria(TermCriteria.EPS + TermCriteria.COUNT, 30, 0.1));
            }

            Calib3d.drawChessboardCorners(dst, patternSize, points, found);
        }
    }
        private void DrawFrame(Mat grayMat, Mat bgrMat)
        {
            Imgproc.cvtColor(grayMat, bgrMat, Imgproc.COLOR_GRAY2BGR);

            switch (markerType)
            {
            default:
            case MarkerType.ChArUcoBoard:
                // detect markers.
                Aruco.detectMarkers(grayMat, dictionary, corners, ids, detectorParams, rejectedCorners, camMatrix, distCoeffs);

                // refine marker detection.
                if (refineMarkerDetection)
                {
                    Aruco.refineDetectedMarkers(grayMat, charucoBoard, corners, ids, rejectedCorners, camMatrix, distCoeffs, 10f, 3f, true, recoveredIdxs, detectorParams);
                }

                // if at least one marker detected
                if (ids.total() > 0)
                {
                    Aruco.interpolateCornersCharuco(corners, ids, grayMat, charucoBoard, charucoCorners, charucoIds, camMatrix, distCoeffs, charucoMinMarkers);

                    // draw markers.
                    Aruco.drawDetectedMarkers(bgrMat, corners, ids, new Scalar(0, 255, 0, 255));
                    // if at least one charuco corner detected
                    if (charucoIds.total() > 0)
                    {
                        Aruco.drawDetectedCornersCharuco(bgrMat, charucoCorners, charucoIds, new Scalar(0, 0, 255, 255));
                    }
                }
                break;

            case MarkerType.ChessBoard:
            case MarkerType.CirclesGlid:
            case MarkerType.AsymmetricCirclesGlid:
                // detect markers.
                MatOfPoint2f points = new MatOfPoint2f();
                bool         found  = false;

                switch (markerType)
                {
                default:
                case MarkerType.ChessBoard:
                    found = Calib3d.findChessboardCorners(grayMat, new Size((int)squaresX, (int)squaresY), points, Calib3d.CALIB_CB_ADAPTIVE_THRESH | Calib3d.CALIB_CB_FAST_CHECK | Calib3d.CALIB_CB_NORMALIZE_IMAGE);
                    break;

                case MarkerType.CirclesGlid:
                    found = Calib3d.findCirclesGrid(grayMat, new Size((int)squaresX, (int)squaresY), points, Calib3d.CALIB_CB_SYMMETRIC_GRID);
                    break;

                case MarkerType.AsymmetricCirclesGlid:
                    found = Calib3d.findCirclesGrid(grayMat, new Size((int)squaresX, (int)squaresY), points, Calib3d.CALIB_CB_ASYMMETRIC_GRID);
                    break;
                }

                if (found)
                {
                    if (markerType == MarkerType.ChessBoard)
                    {
                        Imgproc.cornerSubPix(grayMat, points, new Size(5, 5), new Size(-1, -1), new TermCriteria(TermCriteria.EPS + TermCriteria.COUNT, 30, 0.1));
                    }

                    // draw markers.
                    Calib3d.drawChessboardCorners(bgrMat, new Size((int)squaresX, (int)squaresY), points, found);
                }
                break;
            }

            double[] camMatrixArr = new double[(int)camMatrix.total()];
            camMatrix.get(0, 0, camMatrixArr);
            double[] distCoeffsArr = new double[(int)distCoeffs.total()];
            distCoeffs.get(0, 0, distCoeffsArr);

            int    ff         = Imgproc.FONT_HERSHEY_SIMPLEX;
            double fs         = 0.4;
            Scalar c          = new Scalar(255, 255, 255, 255);
            int    t          = 0;
            int    lt         = Imgproc.LINE_AA;
            bool   blo        = false;
            int    frameCount = (markerType == MarkerType.ChArUcoBoard) ? allCorners.Count : imagePoints.Count;

            Imgproc.putText(bgrMat, frameCount + " FRAME CAPTURED", new Point(bgrMat.cols() - 300, 20), ff, fs, c, t, lt, blo);
            Imgproc.putText(bgrMat, "IMAGE_WIDTH: " + bgrMat.width(), new Point(bgrMat.cols() - 300, 40), ff, fs, c, t, lt, blo);
            Imgproc.putText(bgrMat, "IMAGE_HEIGHT: " + bgrMat.height(), new Point(bgrMat.cols() - 300, 60), ff, fs, c, t, lt, blo);
            Imgproc.putText(bgrMat, "CALIBRATION_FLAGS: " + calibrationFlags, new Point(bgrMat.cols() - 300, 80), ff, fs, c, t, lt, blo);

            Imgproc.putText(bgrMat, "CAMERA_MATRIX: ", new Point(bgrMat.cols() - 300, 100), ff, fs, c, t, lt, blo);
            for (int i = 0; i < camMatrixArr.Length; i = i + 3)
            {
                Imgproc.putText(bgrMat, "   " + camMatrixArr[i] + ", " + camMatrixArr[i + 1] + ", " + camMatrixArr[i + 2] + ",", new Point(bgrMat.cols() - 300, 120 + 20 * i / 3), ff, fs, c, t, lt, blo);
            }
            Imgproc.putText(bgrMat, "DISTORTION_COEFFICIENTS: ", new Point(bgrMat.cols() - 300, 180), ff, fs, c, t, lt, blo);
            for (int i = 0; i < distCoeffsArr.Length; ++i)
            {
                Imgproc.putText(bgrMat, "   " + distCoeffsArr[i] + ",", new Point(bgrMat.cols() - 300, 200 + 20 * i), ff, fs, c, t, lt, blo);
            }
            Imgproc.putText(bgrMat, "AVG_REPROJECTION_ERROR: " + repErr, new Point(bgrMat.cols() - 300, 300), ff, fs, c, t, lt, blo);

            if (frameCount == 0)
            {
                Imgproc.putText(bgrMat, "To calibration start, please press the calibration button or do air tap gesture!", new Point(5, bgrMat.rows() - 10), Imgproc.FONT_HERSHEY_SIMPLEX, 0.5, new Scalar(255, 255, 255, 255), 1, Imgproc.LINE_AA, false);
            }
        }
Пример #3
0
        // Update is called once per frame
        void Update()
        {
            if (webCamTextureToMatHelper.isPlaying() && webCamTextureToMatHelper.didUpdateThisFrame())
            {
                Mat rgbaMat = webCamTextureToMatHelper.GetMat();

                if (AppControl.control.calibrationComplete)
                {
                    Mat  rgbaMatUndistorted = rgbaMat.clone();
                    Size SizeCm             = AppControl.control.cameraMatrix.size();
                    Size SizeDc             = AppControl.control.distCoeffs.size();
                    Imgproc.undistort(rgbaMat, rgbaMatUndistorted, AppControl.control.cameraMatrix, AppControl.control.distCoeffs);
                    rgbaMat = rgbaMatUndistorted;
                }

                Imgproc.cvtColor(rgbaMat, hsvMat, Imgproc.COLOR_RGBA2RGB);
                Imgproc.cvtColor(hsvMat, hsvMat, Imgproc.COLOR_RGB2HSV);

                // IMAGE PROCESSING STARTS (rgbaMat is the captured image)

                // Convert the current rgba frame (rgbaMat) to a gray image (grayMat)
                Imgproc.cvtColor(rgbaMat, grayMat, Imgproc.COLOR_RGBA2GRAY);


                //CALIB_CB_FAST_CHECK saves a lot of time on images
                //that do not contain any chessboard corners
                bool patternfound = Calib3d.findChessboardCorners(grayMat, patternsize, pointbuf,
                                                                  Calib3d.CALIB_CB_ADAPTIVE_THRESH + Calib3d.CALIB_CB_NORMALIZE_IMAGE
                                                                  + Calib3d.CALIB_CB_FAST_CHECK);

                if (patternfound)
                {
                    Imgproc.cornerSubPix(grayMat, pointbuf, new Size(11, 11), new Size(-1, -1), new TermCriteria(TermCriteria.EPS + TermCriteria.MAX_ITER, 30, 0.1));

                    float timeNow = Time.realtimeSinceStartup;
                    if ((timeNow > lastInterval + updateInterval))
                    {
                        imagePoints.Add(pointbuf.clone());
                        calcChessboardCorners(patternsize, squaresize, objectpointbuf);
                        objectPoints.Add(objectpointbuf.clone());

                        ++numCalibImages;
                        lastInterval = timeNow;
                    }
                }


                if (numCalibImages > numCalibrationTakes && !calibrationComplete)
                {
                    // Do calibration

                    int flags = 0;
                    calibrationComplete = true;
                    Calib3d.calibrateCamera(objectPoints, imagePoints, imageSize, cameraMatrix, distCoeffs, rvecs, tvecs, flags);

                    // Calibration is complete
                    List <float> perViewErrors = new List <float>();
                    float        error;
                    error = computeReprojectionErrors(objectPoints, imagePoints, rvecs, tvecs, cameraMatrix, distCoeffs, perViewErrors);

                    // Debug statements
                    Debug.Log("Calibration complete!");
                    Debug.Log("Camera Matrix:");
                    Debug.Log(cameraMatrix.dump());
                    Debug.Log("Distortion Coefficients:");
                    Debug.Log(distCoeffs.dump());                      // Debug.Log("fx: " + cameraMatrix.get(0,0)[0]);
                    Debug.Log("Reprojection error average: " + error); // Error should be in units of pixels
                    Debug.Log(perViewErrors.ToString());

                    // Save the calibration variables in AppControl
                    AppControl.control.calibrationComplete = calibrationComplete;
                    AppControl.control.cameraMatrix        = cameraMatrix;
                    AppControl.control.distCoeffs          = distCoeffs;
                    AppControl.control.reprojectionError   = error;
                    AppControl.control.fx = (float)cameraMatrix.get(0, 0)[0];
                    AppControl.control.fy = (float)cameraMatrix.get(1, 1)[0];
                    AppControl.control.cx = (float)cameraMatrix.get(0, 2)[0];
                    AppControl.control.cy = (float)cameraMatrix.get(1, 2)[0];

                    // Store the calibration parameters in player preferences text file
                    PlayerPrefs.SetInt("Calibrated", 1);
                    PlayerPrefs.SetFloat("Error", error);
                    float k1 = (float)distCoeffs.get(0, 1)[0];
                    float k2 = (float)distCoeffs.get(0, 1)[0];
                    PlayerPrefs.SetFloat("k1", (float)distCoeffs.get(0, 0)[0]);
                    PlayerPrefs.SetFloat("k2", (float)distCoeffs.get(0, 1)[0]);
                    PlayerPrefs.SetFloat("p1", (float)distCoeffs.get(0, 2)[0]);
                    PlayerPrefs.SetFloat("p2", (float)distCoeffs.get(0, 3)[0]);
                    PlayerPrefs.SetFloat("k3", (float)distCoeffs.get(0, 4)[0]);
                    PlayerPrefs.SetFloat("fx", (float)cameraMatrix.get(0, 0)[0]);
                    PlayerPrefs.SetFloat("fy", (float)cameraMatrix.get(1, 1)[0]);
                    PlayerPrefs.SetFloat("cx", (float)cameraMatrix.get(0, 2)[0]);
                    PlayerPrefs.SetFloat("cy", (float)cameraMatrix.get(1, 2)[0]);
                }


                // SHOW IMAGE ON THE DISPLAY

                // Draw the chessboard corners so it's obvious that the app is working
                Calib3d.drawChessboardCorners(rgbaMat, patternsize, pointbuf, patternfound);

                // Notify the user when the calibration is finished
                if (!calibrationComplete)
                {
                    Core.putText(rgbaMat, "Number of images collected: " + numCalibImages, new Point(5, rgbaMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
                }
                else
                {
                    // Mat rgbaMatUndistorted = new Mat();
                    Core.putText(rgbaMat, "Calibration complete", new Point(5, rgbaMat.rows() - 10), Core.FONT_HERSHEY_SIMPLEX, 1.0, new Scalar(255, 255, 255, 255), 2, Core.LINE_AA, false);
                }


                Utils.matToTexture2D(rgbaMat, texture); // Default display
                //  Utils.matToTexture2D (rgbaMat, texture, colors)
            }
        }
Пример #4
0
    void handleCalibration()
    {
        for (int i = 0; i < AK_receiver.GetComponent <akplay>().camInfoList.Count; i++)
        {
            //create color mat:
            byte[]   colorBytes = ((Texture2D)(AK_receiver.GetComponent <akplay>().camInfoList[i].colorCube.GetComponent <Renderer>().material.mainTexture)).GetRawTextureData();
            GCHandle ch         = GCHandle.Alloc(colorBytes, GCHandleType.Pinned);
            Mat      colorMat   = new Mat(AK_receiver.GetComponent <akplay>().camInfoList[i].color_height, AK_receiver.GetComponent <akplay>().camInfoList[i].color_width, CvType.CV_8UC4);
            Utils.copyToMat(ch.AddrOfPinnedObject(), colorMat);
            ch.Free();

            //OpenCVForUnity.CoreModule.Core.flip(colorMat, colorMat, 0);

            //detect a chessboard in the image, and refine the points, and save the pixel positions:
            MatOfPoint2f positions = new MatOfPoint2f();
            int          resizer   = 4;
            resizer = 1;                   //noresize!
            Mat colorMatSmall = new Mat(); //~27 ms each
            Imgproc.resize(colorMat, colorMatSmall, new Size(colorMat.cols() / resizer, colorMat.rows() / resizer));
            bool success = Calib3d.findChessboardCorners(colorMatSmall, new Size(7, 7), positions);
            for (int ss = 0; ss < positions.rows(); ss++)
            {
                double[] data = positions.get(ss, 0);
                data[0] = data[0] * resizer;
                data[1] = data[1] * resizer;

                positions.put(ss, 0, data);
            }

            //subpixel, drawing chessboard, and getting orange blobs takes 14ms
            TermCriteria tc = new TermCriteria();
            Imgproc.cornerSubPix(colorMat, positions, new Size(5, 5), new Size(-1, -1), tc);

            Mat chessboardResult = new Mat();
            colorMat.copyTo(chessboardResult);
            Calib3d.drawChessboardCorners(chessboardResult, new Size(7, 7), positions, success);



            //Find the orange blobs:
            Mat       orangeMask = new Mat();
            Vector2[] blobs      = getOrangeBlobs(ref colorMat, ref orangeMask);

            //find blob closest to chessboard
            if (success && (blobs.Length > 0))
            {
                Debug.Log("found a chessboard and blobs for camera: " + i);

                // time to get pin1 and chessboard positions: 27ms
                //find pin1:
                Point closestBlob = new Point();
                int   pin1idx     = getPin1(positions, blobs, ref closestBlob);
                Imgproc.circle(chessboardResult, new Point(positions.get(pin1idx, 0)[0], positions.get(pin1idx, 0)[1]), 10, new Scalar(255, 0, 0), -1);
                Imgproc.circle(chessboardResult, closestBlob, 10, new Scalar(255, 255, 0), -1);


                //get world positions of chessboard
                Point[]  realWorldPointArray  = new Point[positions.rows()];
                Point3[] realWorldPointArray3 = new Point3[positions.rows()];
                Point[]  imagePointArray      = new Point[positions.rows()];
                //getChessBoardWorldPositions(positions, pin1idx, 0.0498f, ref realWorldPointArray, ref realWorldPointArray3, ref imagePointArray); //green and white checkerboard.
                getChessBoardWorldPositions(positions, pin1idx, 0.07522f, ref realWorldPointArray, ref realWorldPointArray3, ref imagePointArray); //black and white checkerboard.


                string text       = "";
                float  decimals   = 1000.0f;
                int    text_red   = 255;
                int    text_green = 0;
                int    text_blue  = 0;
                text = ((int)(realWorldPointArray3[0].x * decimals)) / decimals + "," + ((int)(realWorldPointArray3[0].y * decimals)) / decimals + "," + ((int)(realWorldPointArray3[0].z * decimals)) / decimals;
                //text = sprintf("%f,%f,%f", realWorldPointArray3[0].x, realWorldPointArray3[0].y, realWorldPointArray3[0].z);
                Imgproc.putText(chessboardResult, text, new Point(positions.get(0, 0)[0], positions.get(0, 0)[1]), 0, .6, new Scalar(text_red, text_green, text_blue));
                text = ((int)(realWorldPointArray3[6].x * decimals)) / decimals + "," + ((int)(realWorldPointArray3[6].y * decimals)) / decimals + "," + ((int)(realWorldPointArray3[6].z * decimals)) / decimals;
                //text = sprintf("%f,%f,%f", realWorldPointArray3[0].x, realWorldPointArray3[0].y, realWorldPointArray3[0].z);
                Imgproc.putText(chessboardResult, text, new Point(positions.get(6, 0)[0], positions.get(6, 0)[1]), 0, .6, new Scalar(text_red, text_green, text_blue));
                text = ((int)(realWorldPointArray3[42].x * decimals)) / decimals + "," + ((int)(realWorldPointArray3[42].y * decimals)) / decimals + "," + ((int)(realWorldPointArray3[42].z * decimals)) / decimals;
                //text = sprintf("%f,%f,%f", realWorldPointArray3[0].x, realWorldPointArray3[0].y, realWorldPointArray3[0].z);
                Imgproc.putText(chessboardResult, text, new Point(positions.get(42, 0)[0], positions.get(42, 0)[1]), 0, .6, new Scalar(text_red, text_green, text_blue));
                text = ((int)(realWorldPointArray3[48].x * decimals)) / decimals + "," + ((int)(realWorldPointArray3[48].y * decimals)) / decimals + "," + ((int)(realWorldPointArray3[48].z * decimals)) / decimals;
                //text = sprintf("%2.2f,%2.2f,%2.2f", realWorldPointArray3[48].x, realWorldPointArray3[48].y, realWorldPointArray3[48].z);
                Imgproc.putText(chessboardResult, text, new Point(positions.get(48, 0)[0], positions.get(48, 0)[1]), 0, .6, new Scalar(text_red, text_green, text_blue));



                Mat cameraMatrix = Mat.eye(3, 3, CvType.CV_64F);
                cameraMatrix.put(0, 0, AK_receiver.GetComponent <akplay>().camInfoList[i].color_fx);
                cameraMatrix.put(1, 1, AK_receiver.GetComponent <akplay>().camInfoList[i].color_fy);
                cameraMatrix.put(0, 2, AK_receiver.GetComponent <akplay>().camInfoList[i].color_cx);
                cameraMatrix.put(1, 2, AK_receiver.GetComponent <akplay>().camInfoList[i].color_cy);

                double[] distortion = new double[8];

                distortion[0] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_k1;
                distortion[1] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_k2;
                distortion[2] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_p1;
                distortion[3] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_p2;
                distortion[4] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_k3;
                distortion[5] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_k4;
                distortion[6] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_k5;
                distortion[7] = AK_receiver.GetComponent <akplay>().camInfoList[i].color_k6;


                /*
                 * distortion[0] = 0.0;
                 * distortion[1] = 0.0;
                 * distortion[2] = 0.0;
                 * distortion[3] = 0.0;
                 * distortion[4] = 0.0;
                 * distortion[5] = 0.0;
                 * distortion[6] = 0.0;
                 * distortion[7] = 0.0;
                 */

                //~1 ms to solve for pnp
                Mat  rvec           = new Mat();
                Mat  tvec           = new Mat();
                bool solvepnpSucces = Calib3d.solvePnP(new MatOfPoint3f(realWorldPointArray3), new MatOfPoint2f(imagePointArray), cameraMatrix, new MatOfDouble(distortion), rvec, tvec);

                Mat R = new Mat();
                Calib3d.Rodrigues(rvec, R);


                //calculate unity vectors, and camera transforms
                Mat camCenter     = -R.t() * tvec;
                Mat forwardOffset = new Mat(3, 1, tvec.type());
                forwardOffset.put(0, 0, 0);
                forwardOffset.put(1, 0, 0);
                forwardOffset.put(2, 0, 1);
                Mat upOffset = new Mat(3, 1, tvec.type());
                upOffset.put(0, 0, 0);
                upOffset.put(1, 0, -1);
                upOffset.put(2, 0, 0);

                Mat forwardVectorCV = R.t() * (forwardOffset - tvec);
                forwardVectorCV = forwardVectorCV - camCenter;
                Mat upVectorCV = R.t() * (upOffset - tvec);
                upVectorCV = upVectorCV - camCenter;

                Vector3    forwardVectorUnity = new Vector3((float)forwardVectorCV.get(0, 0)[0], (float)forwardVectorCV.get(2, 0)[0], (float)forwardVectorCV.get(1, 0)[0]); //need to flip y and z due to unity coordinate system
                Vector3    upVectorUnity      = new Vector3((float)upVectorCV.get(0, 0)[0], (float)upVectorCV.get(2, 0)[0], (float)upVectorCV.get(1, 0)[0]);                //need to flip y and z due to unity coordinate system
                Vector3    camCenterUnity     = new Vector3((float)camCenter.get(0, 0)[0], (float)camCenter.get(2, 0)[0], (float)camCenter.get(1, 0)[0]);
                Quaternion rotationUnity      = Quaternion.LookRotation(forwardVectorUnity, upVectorUnity);



                GameObject colorMarker = GameObject.CreatePrimitive(PrimitiveType.Cube);
                //colorMarker.transform.localScale = new Vector3(0.1f, 0.1f, 0.2f);
                //colorMarker.transform.parent = AK_receiver.transform;
                colorMarker.layer = LayerMask.NameToLayer("Debug");
                colorMarker.transform.position = camCenterUnity;
                colorMarker.transform.rotation = Quaternion.LookRotation(forwardVectorUnity, upVectorUnity);
                colorMarker.GetComponent <Renderer>().material.color = Color.blue;

                Vector3    forwardDepth   = AK_receiver.GetComponent <akplay>().camInfoList[i].color_extrinsics.MultiplyPoint(forwardVectorUnity);
                Vector3    upDepth        = AK_receiver.GetComponent <akplay>().camInfoList[i].color_extrinsics.MultiplyPoint(upVectorUnity);
                Vector3    camCenterDepth = AK_receiver.GetComponent <akplay>().camInfoList[i].color_extrinsics.MultiplyPoint(camCenterUnity);
                Quaternion rotationDepth  = Quaternion.LookRotation(forwardDepth, upDepth);

                GameObject depthMarker = GameObject.CreatePrimitive(PrimitiveType.Cube);
                depthMarker.layer            = LayerMask.NameToLayer("Debug");
                depthMarker.transform.parent = colorMarker.transform;
                //depthMarker.transform.localScale = AK_receiver.GetComponent<akplay>().camInfoList[i].color_extrinsics.lossyScale;

                depthMarker.transform.localRotation = AK_receiver.GetComponent <akplay>().camInfoList[i].color_extrinsics.inverse.rotation;

                Vector3 matrixPosition = new Vector3(AK_receiver.GetComponent <akplay>().camInfoList[i].color_extrinsics.inverse.GetColumn(3).x,
                                                     AK_receiver.GetComponent <akplay>().camInfoList[i].color_extrinsics.inverse.GetColumn(3).y,
                                                     AK_receiver.GetComponent <akplay>().camInfoList[i].color_extrinsics.inverse.GetColumn(3).z);


                /*
                 * depthMarker.transform.localRotation = AK_receiver.GetComponent<akplay>().camInfoList[i].color_extrinsics.rotation;
                 *
                 * Vector3 matrixPosition = new Vector3(AK_receiver.GetComponent<akplay>().camInfoList[i].color_extrinsics.GetColumn(3).x,
                 *                                      AK_receiver.GetComponent<akplay>().camInfoList[i].color_extrinsics.GetColumn(3).y,
                 *                                      AK_receiver.GetComponent<akplay>().camInfoList[i].color_extrinsics.GetColumn(3).z);
                 */

                depthMarker.transform.localPosition = -matrixPosition;
                depthMarker.transform.parent        = null;

                colorMarker.transform.localScale = new Vector3(0.1f, 0.1f, 0.2f);
                depthMarker.transform.localScale = new Vector3(0.1f, 0.1f, 0.2f);

                //depthMarker.transform.parent = AK_receiver.transform;
                //depthMarker.transform.position = camCenterDepth;
                //depthMarker.transform.rotation = Quaternion.LookRotation(forwardDepth-camCenterDepth, upDepth-camCenterDepth);
                depthMarker.GetComponent <Renderer>().material.color = Color.red;


                AK_receiver.GetComponent <akplay>().camInfoList[i].visualization.transform.position = depthMarker.transform.position; //need to flip y and z due to unity coordinate system
                AK_receiver.GetComponent <akplay>().camInfoList[i].visualization.transform.rotation = depthMarker.transform.rotation;
            }


            //draw chessboard result to calibration ui:
            Texture2D colorTexture = new Texture2D(chessboardResult.cols(), chessboardResult.rows(), TextureFormat.BGRA32, false);
            colorTexture.LoadRawTextureData((IntPtr)chessboardResult.dataAddr(), (int)chessboardResult.total() * (int)chessboardResult.elemSize());
            colorTexture.Apply();
            checkerboard_display_list[i].GetComponent <Renderer>().material.mainTexture = colorTexture;

            //draw threshold to calibration ui:
            Texture2D orangeTexture = new Texture2D(orangeMask.cols(), orangeMask.rows(), TextureFormat.R8, false);
            orangeTexture.LoadRawTextureData((IntPtr)orangeMask.dataAddr(), (int)orangeMask.total() * (int)orangeMask.elemSize());
            orangeTexture.Apply();
            threshold_display_list[i].GetComponent <Renderer>().material.mainTexture = orangeTexture;
        }
    }
Пример #5
0
 public static void DrawFoundPattern(Mat grayTexMat, Vector2Int patternSize, MatOfPoint2f points)
 {
     Vector2IntToSize(patternSize, ref _tempSize);
     Calib3d.drawChessboardCorners(grayTexMat, _tempSize, points, true);
 }