/// <summary> /// 协程-下一天 /// </summary> /// <returns></returns> public IEnumerator CoroutineForNextDay() { yield return(new WaitForSeconds(animTimeForWaitNext)); //进入下一天 GameTimeHandler.Instance.GoToNextDay(1); GameTimeHandler.Instance.GetTime(out int newYear, out int newMonth, out int newDay); calendarView.ChangeData(newYear, newMonth, newDay); AudioHandler.Instance.PlaySound(AudioSoundEnum.ButtonForShow); //展示是否营业框 yield return(new WaitForSeconds(animTimeForShowDialog)); GameTimeHandler.Instance.GetTime(out int year, out int month, out int day); GameDataBean gameData = GameDataHandler.Instance.manager.GetGameData(); List <CharacterBean> listWorker = gameData.GetAllCharacterData(); //如果有请假的员工 新的一天结束请假 foreach (CharacterBean itemWork in listWorker) { if (itemWork.baseInfo.GetWorkerStatus() == WorkerStatusEnum.Vacation) { itemWork.baseInfo.SetWorkerStatus(WorkerStatusEnum.Rest); } } FamilyDataBean familyData = gameData.GetFamilyData(); // 第一年和第二年 第一天默认不营业 if ((year == 221 || year == 222) && month == 1 && day == 1) { InnRest(); } //如果时建设中则不营业 else if (gameData.GetInnBuildData().listBuildDay.Count > 0) { InnRest(); } //如果是结婚日 else if (familyData.timeForMarry.year == year && familyData.timeForMarry.month == month && familyData.timeForMarry.day == day) { InnRest(); } else { objDialog.SetActive(true); objDialog.transform.localScale = new Vector3(1, 1, 1); objDialog.transform.DOScale(Vector3.zero, 0.5f).From().SetEase(Ease.OutBack); BirthForInit(); } }