Пример #1
0
    public override void Event_MoveFxToOpponent(AnimationEvent animEvent)
    {
        if (currentSkill == null || currentSkill is Object && currentSkill.Equals(null))
        {
            return;
        }
        if (!_opponents.Any())
        {
            return;
        }
        currentOpponent = _opponents[animEvent.intParameter];
        if (currentOpponent == null || currentOpponent is Object && currentOpponent.Equals(null))
        {
            return;
        }
        var fx = currentSkill.GetEffect(animEvent.stringParameter, _baseCharacter);

        if (fx == null || fx is Object && fx.Equals(null))
        {
            return;
        }
        var frameRate = animEvent.animatorClipInfo.clip.frameRate;
        var length    = CalculatorUtility.TimeByFrame(animEvent.floatParameter, frameRate);

        StartCoroutine(TransformUtility.MoveToTarget(fx, fx.transform.position, currentOpponent.hitPoint.transform.position, length, () => {
            Destroy(fx.gameObject);
        }));
    }
Пример #2
0
    public override void Event_MoveBack(AnimationEvent animEvent)
    {
        if (currentOpponent == null || currentOpponent is Object && currentOpponent.Equals(null))
        {
            return;
        }
        var frameRate = animEvent.animatorClipInfo.clip.frameRate;
        var length    = CalculatorUtility.TimeByFrame(animEvent.floatParameter, frameRate);

        StartCoroutine(TransformUtility.MoveToTarget(transform, currentOpponent.impactPoint.transform.position, _originalPosition, length));
    }