// Start is called before the first frame update void Start() { InventoryController = GameObject.Find("---InventoryController"); TouchController = GameObject.Find("---TouchController").GetComponent <TouchController>(); AllMachines = GameObject.Find("---ClothInMachineController").GetComponent <AllMachines>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); CalculateInventory = InventoryController.GetComponent <CalculateInventory>(); startPos = transform.position; inventoryButtonList = new List <Button>(); // selfButton.onClick.AddListener(AddClothToInventory); //currentSprite = GetComponent<SpriteRenderer>().sprite; myImage = GetComponent <Image>(); startSprite = GetComponent <Image>().sprite; selfButton = GetComponent <Button>(); for (var i = 0; i < CalculateInventory.inventory.Count; i++) { inventoryButtonList.Add(CalculateInventory.inventory[i].GetComponent <Button>()); } }
// Start is called before the first frame update void Start() { //find the horizontal scroll snap script myHSS = GameObject.Find("Horizontal Scroll Snap").GetComponent <HorizontalScrollSnap>(); myAudio = GetComponent <AudioSource>(); myImage = GetComponent <Image>(); // secondImage = GetComponentInChildren<Image>(); hitTime = 0; ClothInMachineController = GameObject.Find("---ClothInMachineController"); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); CalculateInventory = GameObject.Find("---InventoryController").GetComponent <CalculateInventory>(); SubwayMovement = GameObject.Find("---StationController").GetComponent <SubwayMovement>(); AllMachines = ClothInMachineController.GetComponent <AllMachines>(); WasherControllerList = new List <WasherController>(); //get every machine's script for (int i = 0; i < AllMachines.WashingMachines.Count; i++) { WasherControllerList.Add(AllMachines.WashingMachines[i].GetComponent <WasherController>()); } }
// Start is called before the first frame update void Start() { InventoryController = GameObject.Find("---InventoryController"); CalculateInventory = InventoryController.GetComponent <CalculateInventory>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); // selfButton.onClick.AddListener(AddClothToInventory); }
// Start is called before the first frame update void Start() { clothNum = buttons.Length; myMachineState = AllMachines.MachineState.empty; myAnimator = GetComponentInChildren <Animator>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); CalculateInventory = GameObject.Find("---InventoryController").GetComponent <CalculateInventory>(); washingSound = AllMachines.gameObject.GetComponent <AudioSource>(); Hide(Occupied); }
// Start is called before the first frame update void Start() { currentSprite = GetComponent <Image>().sprite; username = GetComponentInChildren <Text>(); FinalCameraController = GameObject.Find("Main Camera").GetComponent <FinalCameraController>(); ScreenshotHandler = GameObject.Find("Main Camera").GetComponent <ScreenshotHandler>(); myImage = GetComponent <Image>(); myButton = GetComponent <Button>(); InstagramController = GameObject.Find("---InstagramController").GetComponent <InstagramController>(); CalculateInventory = GameObject.Find("---InventoryController").GetComponent <CalculateInventory>(); if (GetComponent <RecordBackgroundPosture>() != null) { myBackgroundName = this.GetComponent <RecordBackgroundPosture>().backgroundName; } }
void Start() { //height = width; instance = this; //myCamera = gameObject.GetComponent<Camera>(); shutterSound = GetComponent <AudioSource>(); ScreenCapDirectory = Application.persistentDataPath; FinalCameraController = GetComponent <FinalCameraController>(); CalculateInventory = GameObject.Find("---InventoryController").GetComponent <CalculateInventory>(); // postImage = GetComponent<Image>(); // print(postImage.name); if (!FinalCameraController.isTutorial) { KararaTop = KararaTopImage.sprite.name; KararaBottom = KararaBottomImage.sprite.name; KararaShoe = KararaShoeImage.sprite.name; } }