Пример #1
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     //Debug.Log("collision enter");
     if (collision.gameObject.tag == "Bullet")
     {
         //Debug.Log("Destroy");
         Explosion();
         var parent = transform.parent.gameObject;
         Debug.Log(parent);
         score.Add(value);
         parent.GetComponent <InvadersManager>().AddDestroyList(gameObject);
         calc.AddNum(value);
     }
 }
Пример #2
0
 void OnTriggerEnter2D(Collider2D collision)
 {
     //Debug.Log("collision enter");
     if (collision.gameObject.tag == "Bullet")
     {
         score.Add(20);
         calc.AddNum(0);
         //Debug.Log("Destroy");
         Destroy(this.gameObject);
     }
     else if (collision.gameObject.tag == "Trap")
     {
         Destroy(this.gameObject);
     }
 }